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Add "Blinds" mod #3180

Merged
merged 28 commits into from
Dec 20, 2018
Merged

Add "Blinds" mod #3180

merged 28 commits into from
Dec 20, 2018

Commits on Aug 5, 2018

  1. added Overlays container to RulesetContainer

    this is required for mods such as flashlight which always want to draw
    objects above hitcircles. If just adding children to a RulesetContainer
    the hit circles would always be above the added children (no matter
    the Depth).
    WebFreak001 committed Aug 5, 2018
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  2. Implement blinds mod

    WebFreak001 committed Aug 5, 2018
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Commits on Sep 15, 2018

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  2. Sprites in blinds mod & gameplay improvements

    There are now skinnable actual blinds (shoji screen panels)
    The black overlay is still behind them to avoid cheating with skins
    The blinds don't open linearly anymore, they are health squared now
    When easy mod is on, there is always a little gap open
    WebFreak001 committed Sep 15, 2018
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Commits on Sep 16, 2018

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  2. Style & const fix

    WebFreak001 committed Sep 16, 2018
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  4. Readonly fixes

    WebFreak001 committed Sep 16, 2018
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Commits on Sep 17, 2018

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Commits on Oct 10, 2018

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Commits on Oct 12, 2018

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Commits on Oct 27, 2018

  1. Merge branch 'master' of https://github.com/ppy/osu into mod-fl2

    Changes how OsuModBlinds passes the playfield and how DrawableOsuBlinds
    handles the restrictTo parameter.
    WebFreak001 committed Oct 27, 2018
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Commits on Oct 29, 2018

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Commits on Dec 6, 2018

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  3. Remove blinds random NPC

    WebFreak001 committed Dec 6, 2018
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  4. Style fixes

    WebFreak001 committed Dec 6, 2018
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Commits on Dec 7, 2018

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  2. Remove unnecessary base class

    peppy committed Dec 7, 2018
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  4. Major code refactors

    peppy committed Dec 7, 2018
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Commits on Dec 20, 2018

  1. Update resources

    peppy committed Dec 20, 2018
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  2. Remove skinnability for now

    Not sure if we want this going forward.
    peppy committed Dec 20, 2018
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  5. Remove mod multipliers

    We decided that mods shouldn't be interacting with other mods. This can be added once we have the ability to have per-mod settings, as a difficulty setting local to blinds.
    peppy committed Dec 20, 2018
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