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Nim version - devel, latest(01 Jun 2018) Nake - 1.9.2, 1.9.1 has other error GoDot 3.0.2-3
./nakefile clean; GODOT_BIN=/usr/bin/godot nake build Compiling nakefile... OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2) Generating audio_stream_player_2d.nim... Generating shape_2d.nim... Generating dynamic_font_data.nim... Generating light_2d.nim... Generating primitive_mesh.nim... Generating shader.nim... Generating mobile_vr_interface.nim... Generating scene_tree_timer.nim... Generating editor_file_dialog.nim... Generating packed_scene.nim... Generating visual_script_function.nim... Generating animation.nim... Generating visual_script_sub_call.nim... Generating video_player.nim... Generating http_client.nim... Generating sky.nim... Generating animation_player.nim... Generating sprite_base_3d.nim... Generating polygon_path_finder.nim... Generating capsule_mesh.nim... Generating visual_script_constructor.nim... Generating kinematic_collision.nim... Generating geometry_instance.nim... Generating groove_joint_2d.nim... Generating translation_server.nim... nake.nim(93) moduleHook nakelib.nim(252) runTask nakefile.nim(29) :anonymous nakefile.nim(16) genGodotApi godotapigen.nim(957) genApi renderer.nim(1424) renderTree renderer.nim(626) gstmts renderer.nim(537) gsub renderer.nim(1236) gsub renderer.nim(600) gsection renderer.nim(1142) gsub renderer.nim(537) gsub renderer.nim(1109) gsub renderer.nim(537) gsub renderer.nim(1149) gsub renderer.nim(537) gsub renderer.nim(1156) gsub renderer.nim(1323) gsub renderer.nim(312) gcoms renderer.nim(309) gcom renderer.nim(217) putComment system.nim(2843) sysFatal Error: unhandled exception: index out of bounds [IndexError]
The text was updated successfully, but these errors were encountered:
hope you'll fix it or find some hack to bypass it
Sorry, something went wrong.
Duplicates #23.
Thanks. It works on stable, yes
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Nim version - devel, latest(01 Jun 2018)
Nake - 1.9.2, 1.9.1 has other error
GoDot 3.0.2-3
./nakefile clean; GODOT_BIN=/usr/bin/godot nake build Compiling nakefile... OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2) Generating audio_stream_player_2d.nim... Generating shape_2d.nim... Generating dynamic_font_data.nim... Generating light_2d.nim... Generating primitive_mesh.nim... Generating shader.nim... Generating mobile_vr_interface.nim... Generating scene_tree_timer.nim... Generating editor_file_dialog.nim... Generating packed_scene.nim... Generating visual_script_function.nim... Generating animation.nim... Generating visual_script_sub_call.nim... Generating video_player.nim... Generating http_client.nim... Generating sky.nim... Generating animation_player.nim... Generating sprite_base_3d.nim... Generating polygon_path_finder.nim... Generating capsule_mesh.nim... Generating visual_script_constructor.nim... Generating kinematic_collision.nim... Generating geometry_instance.nim... Generating groove_joint_2d.nim... Generating translation_server.nim... nake.nim(93) moduleHook nakelib.nim(252) runTask nakefile.nim(29) :anonymous nakefile.nim(16) genGodotApi godotapigen.nim(957) genApi renderer.nim(1424) renderTree renderer.nim(626) gstmts renderer.nim(537) gsub renderer.nim(1236) gsub renderer.nim(600) gsection renderer.nim(1142) gsub renderer.nim(537) gsub renderer.nim(1109) gsub renderer.nim(537) gsub renderer.nim(1149) gsub renderer.nim(537) gsub renderer.nim(1156) gsub renderer.nim(1323) gsub renderer.nim(312) gcoms renderer.nim(309) gcom renderer.nim(217) putComment system.nim(2843) sysFatal Error: unhandled exception: index out of bounds [IndexError]
The text was updated successfully, but these errors were encountered: