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misscan_dfs.c
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misscan_dfs.c
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#include<stdio.h>
#include<stdlib.h>
#define CANNIBAL_CHARGE 20
#define MISSIONARY_CHARGE 10
#define CAPACITY 2
struct state{
int cannibalCountLeft;
int missionaryCountLeft;
int missionaryCountRight;
int cannibalCountRight;
int side; // 1 if boat is present on right side else 0
};
struct Node{
struct state * thisState;
struct Node * next;
struct Node * parentNode;
int costFromSourceToNode;
};
struct List{
struct Node * thisNode;
struct List * next;
};
//Adding list items to front inDFS
struct List * addToList(struct List * headList,struct Node * thisNode){
struct List * newListItem = (struct List *)malloc(sizeof(struct List));
newListItem->thisNode = thisNode;
newListItem->next = NULL;
if(headList == NULL) headList = newListItem;
else{
newListItem->next = headList;
headList = newListItem;
}
return headList;
}
struct List * removeFromList(struct List * headList){
if(headList == NULL) return NULL;
struct List * savedListItem = headList;
headList = headList->next;
free(savedListItem);
return headList;
}
struct state * createState(int missionaryCountLeft, int missionaryCountRight, int cannibalCountLeft, int cannibalCountRight,int side){
struct state * newState = (struct state *) malloc(sizeof(struct state));
newState->cannibalCountLeft = cannibalCountLeft;
newState->cannibalCountRight = cannibalCountRight;
newState->missionaryCountLeft = missionaryCountLeft;
newState->missionaryCountRight = missionaryCountRight;
newState->side = side;
return newState;
}
struct Node * createNode(struct Node * parentNode,struct state * thisState,int arcCost){
struct Node * newNode = (struct Node *)malloc(sizeof(struct Node));
newNode->parentNode = parentNode;
newNode->thisState = thisState;
newNode->next = NULL;
if(parentNode == NULL) newNode->costFromSourceToNode = 0;
else newNode->costFromSourceToNode = parentNode->costFromSourceToNode + arcCost;
}
struct Node * addSuccessorsForBoatOnLeft(struct Node * head, struct Node * currentNode,int missionaryCountOnBoat, int cannibalCountOnBoat){
int missionaryCountLeft = currentNode->thisState->missionaryCountLeft;
int missionaryCountRight = currentNode->thisState->missionaryCountRight;
int cannibalCountLeft = currentNode->thisState->cannibalCountLeft;
int cannibalCountRight = currentNode->thisState->cannibalCountRight;
int missionaryRemOnLeft = missionaryCountLeft-missionaryCountOnBoat;
int cannibalRemOnLeft = cannibalCountLeft-cannibalCountOnBoat;
int cannibalAddedOnRight = cannibalCountRight + cannibalCountOnBoat;
int missionaryAddedOnRight = missionaryCountRight + missionaryCountOnBoat;
int newSide = 1;
int chargeToTravel = (missionaryCountOnBoat*MISSIONARY_CHARGE) + (cannibalCountOnBoat*CANNIBAL_CHARGE);
if(((missionaryRemOnLeft>=cannibalRemOnLeft) || (missionaryRemOnLeft == 0)) && ((missionaryAddedOnRight>=cannibalAddedOnRight) || (missionaryAddedOnRight == 0))){
struct state * successorState = createState(missionaryRemOnLeft,missionaryAddedOnRight,cannibalRemOnLeft,cannibalAddedOnRight,newSide);
struct Node * newNode = createNode(currentNode,successorState,chargeToTravel);
if(head == NULL){
head = newNode;
}else{
struct Node * temp = head;
newNode->next = temp;
head = newNode;
}
}
return head;
}
struct Node * addSuccessorsForBoatOnRight(struct Node * head, struct Node * currentNode,int missionaryCountOnBoat, int cannibalCountOnBoat){
int missionaryCountLeft = currentNode->thisState->missionaryCountLeft;
int missionaryCountRight = currentNode->thisState->missionaryCountRight;
int cannibalCountLeft = currentNode->thisState->cannibalCountLeft;
int cannibalCountRight = currentNode->thisState->cannibalCountRight;
int missionaryRemOnRight = missionaryCountRight-missionaryCountOnBoat;
int cannibalRemOnRight = cannibalCountRight-cannibalCountOnBoat;
int cannibalAddedOnLeft = cannibalCountLeft + cannibalCountOnBoat;
int missionaryAddedOnLeft = missionaryCountLeft + missionaryCountOnBoat;
int newSide = 0;
int chargeToTravel = (missionaryCountOnBoat*MISSIONARY_CHARGE) + (cannibalCountOnBoat*CANNIBAL_CHARGE);
if(((missionaryRemOnRight>=cannibalRemOnRight) || (missionaryRemOnRight == 0)) && ((missionaryAddedOnLeft>=cannibalAddedOnLeft) || (missionaryAddedOnLeft == 0))){
struct state * successorState = createState(missionaryAddedOnLeft,missionaryRemOnRight,cannibalAddedOnLeft,cannibalRemOnRight,newSide);
struct Node * newNode = createNode(currentNode,successorState,chargeToTravel);
if(head == NULL){
head = newNode;
}else{
struct Node * temp = head;
newNode->next = temp;
head = newNode;
}
}
return head;
}
struct Node * successorFunction(struct Node * currentNode){
int missionaryCountLeft = currentNode->thisState->missionaryCountLeft;
int missionaryCountRight = currentNode->thisState->missionaryCountRight;
int cannibalCountLeft = currentNode->thisState->cannibalCountLeft;
int cannibalCountRight = currentNode->thisState->cannibalCountRight;
int missionaryCountOnBoat = 0;
int cannibalCountOnBoat = 0;
int side = currentNode->thisState->side;
struct Node * head = NULL;
//(1M,1C),(2C,0M),(2C,0M),(1M,0C),(1C,0M)
if(side == 0){
for(int i=1;i<=CAPACITY;i++){
for(int j=0;j<=i;j++){
missionaryCountOnBoat = j;
cannibalCountOnBoat = i-j;
if((missionaryCountOnBoat<=missionaryCountLeft) && (cannibalCountOnBoat<=cannibalCountLeft)){
head = addSuccessorsForBoatOnLeft(head,currentNode,missionaryCountOnBoat,cannibalCountOnBoat);
}
}
}
}else if(side == 1){
for(int i=1;i<=CAPACITY;i++){
for(int j=0;j<=i;j++){
missionaryCountOnBoat = j;
cannibalCountOnBoat = i-j;
if((missionaryCountOnBoat<=missionaryCountRight) && (cannibalCountOnBoat<=cannibalCountRight)){
head = addSuccessorsForBoatOnRight(head,currentNode,missionaryCountOnBoat,cannibalCountOnBoat);
}
}
}
}
return head;
}
//Goal Test
int isGoal(struct state * thisState, struct state * goalState){
if((thisState->cannibalCountLeft == goalState->cannibalCountLeft) &&
(thisState->cannibalCountRight == goalState->cannibalCountRight) &&
(thisState->missionaryCountLeft == goalState->missionaryCountLeft) &&
(thisState->missionaryCountRight == goalState->missionaryCountRight) &&
(thisState->side == goalState->side))
return 1;
else return 0;
}
//Print states
void printState(struct state * thisState){
int left = 0,right = 0;
if(thisState->side==0) left =1;
else right = 1;
printf("[left: {%dM, %dC, %d} right: {%dM, %dC, %d}]\n",thisState->missionaryCountLeft,thisState->cannibalCountLeft,left,thisState->missionaryCountRight,thisState->cannibalCountRight,right);
}
void printPath(struct Node * goalNode){
if(goalNode == NULL) return;
printPath(goalNode->parentNode);
printState(goalNode->thisState);
}
int isSameState(struct state * stateA, struct state * stateB){
if((stateA->cannibalCountLeft == stateB->cannibalCountLeft) &&
(stateA->cannibalCountRight == stateB->cannibalCountRight) &&
(stateA->missionaryCountLeft == stateB->missionaryCountLeft) &&
(stateA->missionaryCountRight == stateB->missionaryCountRight) &&
(stateA->side == stateB->side))
return 1;
else return 0;
}
int findNodeInList(struct List * head,struct Node * curNode){
struct List * temp = head;
while(temp!=NULL){
struct state * stateA = temp->thisNode->thisState;
struct state * stateB = curNode->thisState;
if(isSameState(stateA,stateB) == 1) return 1;
temp = temp->next;
}
return 0;
}
void printListItems(struct List * head){
struct List * temp = head;
while(temp!=NULL){
printf(".......................................\n");
printState(temp->thisNode->thisState);
printf("Path Cost from root: %d\n",temp->thisNode->costFromSourceToNode);
printf(".......................................\n");
temp = temp->next;
}
}
int main(int argc, char * argv[]){
struct state * initialState = createState(3,0,3,0,0);
struct state * goalState = createState(0,3,0,3,1);
struct Node * startNode = createNode(NULL, initialState,0);
struct Node * goalNode = NULL;
struct List * openList = addToList(NULL,startNode);
struct List * closedList = NULL;
int numberOfNodesExpanded = 0;
int numberOfNodesGenerated = 1;
printf("******************************************************************************\n");
printf("OPEN_LIST\n");
printListItems(openList);
printf("-------------------------------------------------------------------------------\n");
printf("CLOSE_LIST\n");
printListItems(closedList);
printf("*******************************************************************************\n\n");
while(openList!=NULL){
struct Node * curNode = openList->thisNode;
struct state * curState = curNode->thisState;
numberOfNodesExpanded++;
struct Node * successorsList = successorFunction(curNode);
openList = removeFromList(openList);
printf("*******************************************************************************\n");
printf("Expand Node: ");
printState(curState);
printf("-------------------------------------------------------------------------------\n");
printf("Nodes generated: \n");
while(successorsList!=NULL){
struct Node * succNode = successorsList;
successorsList = successorsList->next;
struct state * succState = succNode->thisState;
numberOfNodesGenerated++;
printState(succState);
if(isGoal(succState,goalState)!=1){
if(findNodeInList(openList,succNode) == 0 && findNodeInList(closedList,succNode)==0)
openList = addToList(openList,succNode);
}else{
goalNode = succNode;
break;
}
}
closedList = addToList(closedList,curNode);
printf("-------------------------------------------------------------------------------\n");
printf("OPEN_LIST\n");
printListItems(openList);
printf("-------------------------------------------------------------------------------\n");
printf("CLOSE_LIST\n");
printListItems(closedList);
printf("*******************************************************************************\n\n");
if(goalNode!=NULL) break;
}
printf("Number of Expanded Nodes: %d\n",numberOfNodesExpanded);
printf("Number of Generated Nodes: %d\n",numberOfNodesGenerated);
printf("Solution Path Cost: %d\n",goalNode->costFromSourceToNode);
printf("Solution path\n");
printPath(goalNode);
}