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hybridherbst committed Sep 10, 2020
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1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -159,3 +159,4 @@ TestProjects/*/Temp/
.vscode/
TestProjects/*/*.sln
TestProjects/*/*.csproj
GLTFSerialization/.idea
6 changes: 6 additions & 0 deletions UnityGLTF/Assets/UnityGLTF/CHANGELOG.md
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Expand Up @@ -4,6 +4,12 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [1.0.4-preview.8] - 2020-09-10
- built GLTFSerialization.dll against Newtonsoft.JSON 12.0.3
- removed Newtonsoft.JSON.dll from package
- added dependency on com.unity.nuget.newtonsoft-json@2.0.0
- added 2020.2 compatibility

## [1.0.4-preview.7] - 2020-07-24
- fix sRGB/linear conversion for normal maps depending on Unity color space

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7 changes: 5 additions & 2 deletions UnityGLTF/Assets/UnityGLTF/package.json
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{
"name": "com.pfc.org.khronos.unitygltf",
"displayName": "pfc Khronos GLTF Loader",
"version": "1.0.4-preview.7",
"version": "1.0.4-preview.8",
"unity": "2018.3",
"description": "Unity3D library for importing and exporting GLTF 2.0 assets. https://github.com/KhronosGroup/UnityGLTF",
"keywords": [
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"description": "Various scenes showing GLTF functionality.",
"path": "Samples~"
}
]
],
"dependencies": {
"com.unity.nuget.newtonsoft-json": "2.0.0"
}
}

9 comments on commit ca9cebb

@Skylion007
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Does this fork still require Linear Colorspaces or are Gamma Colorspaces supported too?

@hybridherbst
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Depends on your render pipeline and type of materials you're using - linear vs. gamma is still an area that I have to finalize work on. I fixed a number of issues that were on the original though. If you find specific issues it would be great if you raise them here so I can address them directly.

@Skylion007
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@hybridherbst I've just been looking around UnityGLTF's network to see what other users have patched: https://github.com/KhronosGroup/UnityGLTF/network Found a lot of potential patches in there and added KHR_extensions

@hybridherbst
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@hybridherbst hybridherbst commented on ca9cebb Sep 22, 2020

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Yeah it's quite sad that nobody seems to care for the main branch and PRs and people do a lot of redundant work. I stopped creating PRs for the time being since there's no reaction anyways.

I think the biggest improvements in this fork are

  • animation export support,
  • PBR export support,
  • supporting more texture export cases (e.g. render textures, wrap settings, tiling, ...)
  • a lot of battle testing in production, especially for export,
  • and proper structuring as a Unity UPM package.

@Skylion007
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@Skylion007
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I opened a few PRs into the fork, although Github made it rather difficult. Had to modify the URL for opening the PR to get it to properly target the fork as the destination for the PR.

@hybridherbst
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OK, I enabled Issues! Thanks to pointing me towards that :)

@Skylion007
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@hybridherbst Please merge in the PRs when you get a chance. 👍

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I'll try, but not sure when I'll get to it;
if you have the capability and want to accelerate this then feel free to try merging them in in your fork and do PRs with fixes if necessary.

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