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Change flip texture coordinates with flip texture #562

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owilliamailliwo
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Better not to flip the texture coordinates. If uv* represents something else other than coordinates, we cannot simply perform 1 - uv*.y on it.

… the texture coordinates. If uv* represents something else other than coordinates, we cannot simply perform 1 - uv*.y on it.
Skylion007 referenced this pull request in prefrontalcortex/UnityGLTF Sep 24, 2020
@hybridherbst
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@pfcDorn @marwie we may want to look at this again, we've discussed a couple times if this would make sense. For roundtrips and trying to keep them as lossless as possible I still prefer the UV flip, but not sure in the general case. I don't think it's good to introduce a special option either though (and keep both code paths – I think we want one).

By now it encompasses a lot more than what's in this PR; e.g. UV animation and so on need to be handled as well.

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