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Misc things to rename. #639
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As an extension, |
Taking this as a "misc things to rename" issue: It's only clear that |
There's discrepancies between |
The length of the |
Not many people mess with the sprite system internals, so the change in meaning of |
The |
Maybe |
gfx/intro/*.tilemap need renaming to go with their tileset graphics. Also 011.tilemap is actually the attrmap corresponding to 012.tilemap. |
gfx/unknown/17eb8e.attrmap, gfx/mobile/havewant_map.bin, and gfx/sgb/sgb_border.bin are all the same format (interlaced tiles+attributes) and should share an extension. Also, 17eb8e goes with gfx/mobile/pokemon_news.png. |
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We have the unused gfx/mobile/electro_ball_nonmatching.png, which illustrates how electro_ball.png would look without duplicate tiles removed (apparently not all of them are removed, so we can't rely on the gfx tool to convert it). I'm okay with this, but let's also add gfx/sgb/sgb_border_nonmatching.bin, with the 20x18 screen's |
In engine/pokemon/mon_menu.asm:
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Crossing out points addressed by #654 :
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I had made a start at this issue, but didn't get much further than:
Imo, that one warrants a separate commit/PR anyway, so I'll finish it up and make one. |
Would it make sense to have |
Try to avoid changing the meaning of a particular name like |
Would it make sense to change the macro names, then ( |
Map setup command constants don't match their function counterpart.
See
constants/map_setup_constants.asm
andengine/overworld/map_setup.asm
. For examplemap_face_down
vsSpawnInFacingDown
.While it is true that some of these functions are used for more than just map setup scripts, we should make sure the names match to the best of our ability, to make them easier to find.
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