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Some banks have many pieces of independent code or data, which could all go in their own SECTIONs with less generic names than "bank1", "bank2", etc. They don't have to be as finely subdivided as possible, e.g. a SECTION "Tilesets 1" is fine even if the individual tilesets in it are independent, but for the large SECTIONs of miscellaneous engine code this could be helpful.
Pocket Monsters Program Bank List
BANK 0 Global Routine
1 Others Routine
2 Music & Sound Effects (Town, Road)
3 Monsters Image Data 1 (First Type - Front & Back)
4 Monsters Image Data 2 (First Type - Front & Back)
5 Map Data 1
6 Map Data 2
7 Message
ROM Expand (2M Bit)
8 Music & Sound Effects (Fight)
9 Monster Image Data 3 (Second Type - Front & Back)
A Monster Image Data 4 (Second Type - Front & Back)
B Map Data 3
C Map Data 4 (Graphics Change Data... Etc)
D Message
E Message
F Others
Some banks have many pieces of independent code or data, which could all go in their own
SECTION
s with less generic names than"bank1"
,"bank2"
, etc. They don't have to be as finely subdivided as possible, e.g. aSECTION "Tilesets 1"
is fine even if the individual tilesets in it are independent, but for the largeSECTION
s of miscellaneous engine code this could be helpful.See also: pret/pokecrystal#631 and https://github.com/mid-kid/pokecrystal/tree/splitting
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