Handle characters with shift modifiers in FX2D (#5317) #5563
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I fixed the issue #5317 . And test it with the various modes. (FX2D, P2D, none)
Now the
println("catch + inside keyPressed");
in the functionkeyPressed()
will correct fired.Thank @benfry for the help! Without you I had not found the proper place to fix.
NOTE: I added the shift characters
* # < > , ! " § $ % & / ( ) = . : ; - _