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NPC's they are not spawning #118

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dark22 opened this issue Nov 21, 2016 · 4 comments
Closed

NPC's they are not spawning #118

dark22 opened this issue Nov 21, 2016 · 4 comments
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@dark22
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dark22 commented Nov 21, 2016

@Zaicon, I know that the current build for the update is not yet final, but I would like to report that NPC's are not auto spawning, sometimes it is possible to see a Devourer in map, the command /sm (Example: /sm zombie 50), also does not work. Some boss and events are working perfectly, both through commands or over items.

Thank you very much for the excellent work in updating!

@QuiCM QuiCM added the bug label Nov 21, 2016
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QuiCM commented Nov 21, 2016

Confirmed, some 'boss' monsters such as the Wyvern will spawn, but nothing else

@dark22
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dark22 commented Nov 24, 2016

The changes made to this pull #120 seems to work well, but Moon Lord, Lunatic Cultist, Lunatic Devotes and some other NPCs are not being invoked by command. Through items are summoned normally.

Although not connected with this update, but after this pull #106 the TowerNPCs are disappearing from the map for no apparent reason, to test just use AIO Plugin and invokes all TowerNPCs and wait for them to be removed randomly. This did not happen in any version of TShock previous to mencioned pull.

Thanks very much for the update!

@tlworks
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tlworks commented Dec 4, 2016

@dark22 This also counts for some other NPC's such as some OOA (Old One's Army) Monsters, Big Mimics and some NPC's spawned by the Lunatic Cultist. Not to forget that some types of Monsters simply cannot be spawned as they always remain the first ID in the list.

@QuiCM QuiCM added Closed and removed bug labels Dec 11, 2017
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QuiCM commented Dec 11, 2017

I believe this was prior to OTAPI integration. Closing.

@QuiCM QuiCM closed this as completed Dec 11, 2017
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