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So apparently when a player gets kicked through any GetData stuff, this happens.
I triggerred the damage cap kick in TShock.
(Also working on a plugin where I kick player at playerdamage packet and same thing happens)
Implemented ordering by use of a lock-and-pulse queue. This
mechanism does use a syncroot and thus isn't lock free, but
performs far better than the previous iterations. The
SendData mechanism has been reverted as this method no longer
relies on the allocations of sequences.
CPU has been drastically reduced because of the reduction in
looping in the write threads, and sits between 0-2% with 35
players in live testing.
FixesPryaxis/TShock#1049, #27, #26, #9
So apparently when a player gets kicked through any GetData stuff, this happens.
I triggerred the damage cap kick in TShock.
(Also working on a plugin where I kick player at playerdamage packet and same thing happens)
http://puu.sh/jcCg7/d86039bcde.png
and after world is done saving http://puu.sh/jcCh4/9bfc3760b8.png
I debugged to see where the booboo happens. And it's here http://puu.sh/jcBwZ/113872e58b.png
(#isuckwithreports)
Ping pong @tylerjwatson
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