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getter.go
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getter.go
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package stategen
import (
"context"
"github.com/pkg/errors"
"github.com/prysmaticlabs/prysm/beacon-chain/state"
pb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
"github.com/prysmaticlabs/prysm/shared/bytesutil"
"github.com/prysmaticlabs/prysm/shared/params"
"go.opencensus.io/trace"
)
// HasState returns true if the state exists in cache or in DB.
func (s *State) HasState(ctx context.Context, blockRoot [32]byte) (bool, error) {
has, err := s.HasStateInCache(ctx, blockRoot)
if err != nil {
return false, err
}
if has {
return true, nil
}
return s.beaconDB.HasState(ctx, blockRoot), nil
}
// HasStateInCache returns true if the state exists in cache.
func (s *State) HasStateInCache(ctx context.Context, blockRoot [32]byte) (bool, error) {
if s.hotStateCache.Has(blockRoot) {
return true, nil
}
_, has, err := s.epochBoundaryStateCache.getByRoot(blockRoot)
if err != nil {
return false, err
}
return has, nil
}
// StateByRoot retrieves the state using input block root.
func (s *State) StateByRoot(ctx context.Context, blockRoot [32]byte) (*state.BeaconState, error) {
ctx, span := trace.StartSpan(ctx, "stateGen.StateByRoot")
defer span.End()
// Genesis case. If block root is zero hash, short circuit to use genesis cachedState stored in DB.
if blockRoot == params.BeaconConfig().ZeroHash {
return s.beaconDB.State(ctx, blockRoot)
}
return s.loadStateByRoot(ctx, blockRoot)
}
// StateByRootInitialSync retrieves the state from the DB for the initial syncing phase.
// It assumes initial syncing using a block list rather than a block tree hence the returned
// state is not copied.
// It invalidates cache for parent root because pre state will get mutated.
// Do not use this method for anything other than initial syncing purpose or block tree is applied.
func (s *State) StateByRootInitialSync(ctx context.Context, blockRoot [32]byte) (*state.BeaconState, error) {
// Genesis case. If block root is zero hash, short circuit to use genesis state stored in DB.
if blockRoot == params.BeaconConfig().ZeroHash {
return s.beaconDB.State(ctx, blockRoot)
}
// To invalidate cache for parent root because pre state will get mutated.
defer s.hotStateCache.Delete(blockRoot)
if s.hotStateCache.Has(blockRoot) {
return s.hotStateCache.GetWithoutCopy(blockRoot), nil
}
cachedInfo, ok, err := s.epochBoundaryStateCache.getByRoot(blockRoot)
if err != nil {
return nil, err
}
if ok {
return cachedInfo.state, nil
}
startState, err := s.lastAncestorState(ctx, blockRoot)
if err != nil {
return nil, errors.Wrap(err, "could not get ancestor state")
}
if startState == nil {
return nil, errUnknownState
}
summary, err := s.stateSummary(ctx, blockRoot)
if err != nil {
return nil, errors.Wrap(err, "could not get state summary")
}
if startState.Slot() == summary.Slot {
return startState, nil
}
blks, err := s.LoadBlocks(ctx, startState.Slot()+1, summary.Slot, bytesutil.ToBytes32(summary.Root))
if err != nil {
return nil, errors.Wrap(err, "could not load blocks")
}
startState, err = s.ReplayBlocks(ctx, startState, blks, summary.Slot)
if err != nil {
return nil, errors.Wrap(err, "could not replay blocks")
}
return startState, nil
}
// StateBySlot retrieves the state using input slot.
func (s *State) StateBySlot(ctx context.Context, slot uint64) (*state.BeaconState, error) {
ctx, span := trace.StartSpan(ctx, "stateGen.StateBySlot")
defer span.End()
return s.loadStateBySlot(ctx, slot)
}
// StateSummaryExists returns true if the corresponding state summary of the input block root either
// exists in the DB or in the cache.
func (s *State) StateSummaryExists(ctx context.Context, blockRoot [32]byte) bool {
return s.stateSummaryCache.Has(blockRoot) || s.beaconDB.HasStateSummary(ctx, blockRoot)
}
// This returns the state summary object of a given block root, it first checks the cache
// then checks the DB. An error is returned if state summary object is nil.
func (s *State) stateSummary(ctx context.Context, blockRoot [32]byte) (*pb.StateSummary, error) {
var summary *pb.StateSummary
var err error
if s.stateSummaryCache == nil {
return nil, errors.New("nil stateSummaryCache")
}
if s.stateSummaryCache.Has(blockRoot) {
summary = s.stateSummaryCache.Get(blockRoot)
} else {
summary, err = s.beaconDB.StateSummary(ctx, blockRoot)
if err != nil {
return nil, err
}
}
if summary == nil {
return s.RecoverStateSummary(ctx, blockRoot)
}
return summary, nil
}
// RecoverStateSummary recovers state summary object of a given block root by using the saved block in DB.
func (s *State) RecoverStateSummary(ctx context.Context, blockRoot [32]byte) (*pb.StateSummary, error) {
if s.beaconDB.HasBlock(ctx, blockRoot) {
b, err := s.beaconDB.Block(ctx, blockRoot)
if err != nil {
return nil, err
}
summary := &pb.StateSummary{Slot: b.Block.Slot, Root: blockRoot[:]}
if err := s.beaconDB.SaveStateSummary(ctx, summary); err != nil {
return nil, err
}
return summary, nil
}
return nil, errors.New("could not find block in DB")
}
// This loads a beacon state from either the cache or DB then replay blocks up the requested block root.
func (s *State) loadStateByRoot(ctx context.Context, blockRoot [32]byte) (*state.BeaconState, error) {
ctx, span := trace.StartSpan(ctx, "stateGen.loadStateByRoot")
defer span.End()
// First, it checks if the state exists in hot state cache.
cachedState := s.hotStateCache.Get(blockRoot)
if cachedState != nil {
return cachedState, nil
}
// Second, it checks if the state exits in epoch boundary state cache.
cachedInfo, ok, err := s.epochBoundaryStateCache.getByRoot(blockRoot)
if err != nil {
return nil, err
}
if ok {
return cachedInfo.state, nil
}
// Short cut if the cachedState is already in the DB.
if s.beaconDB.HasState(ctx, blockRoot) {
return s.beaconDB.State(ctx, blockRoot)
}
summary, err := s.stateSummary(ctx, blockRoot)
if err != nil {
return nil, errors.Wrap(err, "could not get state summary")
}
targetSlot := summary.Slot
// Since the requested state is not in caches, start replaying using the last available ancestor state which is
// retrieved using input block's parent root.
startState, err := s.lastAncestorState(ctx, blockRoot)
if err != nil {
return nil, errors.Wrap(err, "could not get ancestor state")
}
if startState == nil {
return nil, errUnknownBoundaryState
}
// Return state early if we are retrieving it from our finalized state cache.
if startState.Slot() == targetSlot {
return startState, nil
}
blks, err := s.LoadBlocks(ctx, startState.Slot()+1, targetSlot, bytesutil.ToBytes32(summary.Root))
if err != nil {
return nil, errors.Wrap(err, "could not load blocks for hot state using root")
}
replayBlockCount.Observe(float64(len(blks)))
return s.ReplayBlocks(ctx, startState, blks, targetSlot)
}
// This loads a state by slot.
func (s *State) loadStateBySlot(ctx context.Context, slot uint64) (*state.BeaconState, error) {
ctx, span := trace.StartSpan(ctx, "stateGen.loadStateBySlot")
defer span.End()
// Return genesis state if slot is 0.
if slot == 0 {
return s.beaconDB.GenesisState(ctx)
}
// Gather last saved state, that is where node starts to replay the blocks.
startState, err := s.lastSavedState(ctx, slot)
if err != nil {
return nil, err
}
// Gather the last saved block root and the slot number.
lastValidRoot, lastValidSlot, err := s.lastSavedBlock(ctx, slot)
if err != nil {
return nil, errors.Wrap(err, "could not get last valid block for hot state using slot")
}
// This is an impossible scenario.
// In the event where current state slot is greater or equal to last valid block slot,
// we should just process state up to input slot.
if startState.Slot() >= lastValidSlot {
return processSlotsStateGen(ctx, startState, slot)
}
// Load and replay blocks to get the intermediate state.
replayBlks, err := s.LoadBlocks(ctx, startState.Slot()+1, lastValidSlot, lastValidRoot)
if err != nil {
return nil, err
}
// If there's no blocks to replay, a node doesn't need to recalculate the start state.
// A node can simply advance the slots on the last saved state.
if len(replayBlks) == 0 {
return s.ReplayBlocks(ctx, startState, replayBlks, slot)
}
pRoot := bytesutil.ToBytes32(replayBlks[0].Block.ParentRoot)
replayStartState, err := s.loadStateByRoot(ctx, pRoot)
if err != nil {
return nil, err
}
return s.ReplayBlocks(ctx, replayStartState, replayBlks, slot)
}
// This returns the highest available ancestor state of the input block root.
// It recursively look up block's parent until a corresponding state of the block root
// is found in the caches or DB.
//
// There's three ways to derive block parent state:
// 1.) block parent state is the last finalized state
// 2.) block parent state is the epoch boundary state and exists in epoch boundary cache.
// 3.) block parent state is in DB.
func (s *State) lastAncestorState(ctx context.Context, root [32]byte) (*state.BeaconState, error) {
ctx, span := trace.StartSpan(ctx, "stateGen.lastAncestorState")
defer span.End()
if s.isFinalizedRoot(root) && s.finalizedState() != nil {
return s.finalizedState(), nil
}
b, err := s.beaconDB.Block(ctx, root)
if err != nil {
return nil, err
}
if b == nil {
return nil, errUnknownBlock
}
for {
if ctx.Err() != nil {
return nil, ctx.Err()
}
// Is the state a genesis state.
parentRoot := bytesutil.ToBytes32(b.Block.ParentRoot)
if parentRoot == params.BeaconConfig().ZeroHash {
return s.beaconDB.GenesisState(ctx)
}
// Does the state exist in the hot state cache.
if s.hotStateCache.Has(parentRoot) {
return s.hotStateCache.Get(parentRoot), nil
}
// Does the state exist in finalized info cache.
if s.isFinalizedRoot(parentRoot) {
return s.finalizedState(), nil
}
// Does the state exist in epoch boundary cache.
cachedInfo, ok, err := s.epochBoundaryStateCache.getByRoot(parentRoot)
if err != nil {
return nil, err
}
if ok {
return cachedInfo.state, nil
}
// Does the state exists in DB.
if s.beaconDB.HasState(ctx, parentRoot) {
return s.beaconDB.State(ctx, parentRoot)
}
b, err = s.beaconDB.Block(ctx, parentRoot)
if err != nil {
return nil, err
}
if b == nil {
return nil, errUnknownBlock
}
}
}