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CREDITS
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The WorldSynth project was started in 2011 by Bret Curtis.
Scholarly Resources:
"An Erosion Model Based on Velocity Fields
for the Visual Simulation of Mountain
Scenery" THE JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION
J. Visual. Comput. Animat. 9 185–194 (1998)
River and Coastal Action in Automatic Terrain Generation
Soon Tee Teoh
Department of Computer Science
Sufficent Conditions for River Meandereing: A Simulation Approach
Alan D. Howard
Water Resources Research, VOL. 20, NO 11, PAGES 1659-1667, November 1984
A Fractal Model of Mountains with Rivers
Przemyslaw Prusinkiewicz and Mark Hammel
Department of Computer Science, University of Calgary
Terrain Simulation Using a Model of Stream Erosion
Department of Computer Science and Department of Geology
Arizona State University
A Nonlinear River Meandering Model and its
Incorporation in a Landscape Evolution Model
Stephen Thomas Lancaster
Bachelor of Arts, Cum Laude in General Studies, Harvard
University, Cambridge, Massachusetts (1990)
Online Resources:
http://code.google.com/p/mudpie/ - Python routines for noise synthesis, erosion, etc. for creation of realistic terrain heightmaps.
http://libnoise.sourceforge.net/glossary/index.html#perlinnoise
http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
http://disneyfriedhistory.blogspot.be/2011/03/i-spent-morning-toying-with-python.html