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Porrith Suong

Game development enthusiast highly interested in graphics programming, concurrent programming, and a bit of artificial intelligence here and there.

Working on

  • I run InitialPrefabs and do consulting/development for clients to help develop and release their games/tech demos.
  • I also work with Thousand Ant to help create educational content for game development.


  • Carte Diem - a 2D action arena card game with influence from Capcom's popular Megaman/Rockman franchise. I also release development tools based on my own development cycle which are currently under my own small development studio's Github page.
  • Tinkering around with Vulkan + Rust to create my own game engine.


Biking, Wikipediaing non tech related things (working in tech doesn't mean you have to spend all your time looking into tech)

📫 How to reach me

  • If you want to chat, feel free to reach out to my Twitter.
  • For work related discussions, feel free to reach me at my email on my Github profile or my LinkedIn.


  1. An open source implementation of a vehicle controller using Unity's ECS.

    C# 15 3

  2. ig-developer-console Public archive

    In game developer console for Unity games

    C# 7

  3. SplineTools Public

    Submodule to generate splines

    C# 3 1

  4. common-structures Public archive

    Fast access structures of data for C#.

    C# 3

  5. iRobot Public archive

    A little rover following and checking new things

    Python 1 1

  6. Implementing a boids demo

    C# 1

1,277 contributions in the last year

Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Mon Wed Fri

Contribution activity

December 2022

2 contributions in private repositories Dec 5

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