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Oxygen Not Included (Native) #298
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Tested the undated version
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You can add a profile in |
Thanks. I'll do it. May take some time. It'll be good practice opportunity for my learning git. |
Feel free to ping me on tg if you need any help :) |
Re-Tested for New version or New platformOxygen Not Included, U51-600112-S, Linux x64, Steam, Engine: Unity Box64 with Dynarec v0.2.7 b77c8fe
Working Log, rico [ /opt/games/oxygen_not_included ]$ ./box64-start.sh
Dynarec will try to emulate a strong memory model with limited performance loss
Dynarec will try tp generate x86 precise IEEE->int rounding
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Will use Hardware counter measured at 24.0 MHz emulating 768 MHz
Params database has 61 entries
Box64 with Dynarec v0.2.7 b77c8fe built on Apr 8 2024 06:11:35
BOX64: Detected 48bits at least of address space
Counted 64 Env var
BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./OxygenNotIncluded
Rename process to "OxygenNotIncluded"
Using emulated UnityPlayer.so
Using native(wrapped) libm.so.6
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libpthread.so.0
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libdl.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Using native(wrapped) libbsd.so.0
Loading in SingleInstance mode
Using native(wrapped) libX11.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libXfixes.so.3
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXinerama.so.1
Using native(wrapped) libXi.so.6
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXss.so.1
Using native(wrapped) libXxf86vm.so.1
Using native(wrapped) libGL.so.1
Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6
Using native(wrapped) libudev.so.1 Tested on
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still waiting for the box64rc change for that one ;) |
Still, feel free to ping me for help 😄 |
…ty-list#298 Reported-by: ricoazzurro
I took the liberty to create the PR 😁 |
This is supposed to the opportunity for @ricoazzurro to learn git, and you took it away! (I'm kidding) |
…ty-list#298 (#1431) Reported-by: ricoazzurro
hehe. Thanks seharaf. |
It took a lot time to launch. |
Wow, that seems a bit long. I wonder if there can be some missing opcode in the dynarec for this game maybe? That loading time looks a bit anormal... |
This game and rimworld need a lot loading time. |
Add some |
Maybe add |
Just gave it a try again and guess what ... it launches after a few minutes 🤷 (it did crash before) There was nothing out of the ordinary when using |
yeah. Had that before. 1st time crashes, 2nd or 3rd time boots. |
…ty-list#298 (ptitSeb#1431) Reported-by: ricoazzurro
Description
Oxygen Not Included, U46-552078-S, with Spaced Out! DLC, Linux x64, Steam, Engine: Unity
Box64 with Dynarec v0.2.3 f4c8c29
Rock 5B, LFS, BSP kernel 5.10.160+ rkr4, Gnome 44.1
PAN_MESA_DEBUG=gofaster,gl3
1080p, default game setting
With Goldberg.
Working.
Need preload x64 zlib. Thanks to @thaihugo 's tips.
Mine is aquired from debian deb and set in start script as
export LD_PRELOAD=/opt/box-libs/x86_64/libz.so.1
Otherwise the game will crash when creating the world in menu.
Tested on
Box64 with Dynarec v0.2.3 f4c8c29
Rock 5B, LFS, BSP kernel 5.10.160+ rkr4, Gnome 44.1
PAN_MESA_DEBUG=gofaster,gl3
1080p, default game setting
Status
Previous behavior:
Not working when creating the world.
#233
Current behavior:
Working.
Thanks to @thaihugo 's tips about preload x64 zlib.
Screenshots
OpenGL
OpenGL 3+
Unity engine build: 2018.2.20f1
Unity engine build: 2019.4.14
MonoBleedingEdge (In game folder)
Additional Information
Need preload x64 zlib
https://www.pcgamingwiki.com/wiki/Oxygen_Not_Included
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