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Unable to run "To The Moon" on a handheld Linux device, indicating missing. so.1 library #1235
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By the way, this operating system does not have an X window, according to JELOS github( https://github.com/JustEnoughLinuxOS/distribution )It uses KMS/DRM display driver. Is that feature related to the missing library 'libX ****' ? |
Yeah, this games (To The Moon) seems to use X11 somehow, so it might be tricky to run it there. You better open an issue at the Jelos repo maybe. Also, you seems to have 2 different version of box64 there, that's strange. |
Thanks for your reply! I may have known: box64 0.25 is built-in in the system and is provided with JELOS released on January 21, 2024 (as the runtime library for PORTMASTER, I guess it will automatically load when it detects programs of X86_64 architecture). And I manually used box64 0.27 myself in commandline: Then it loaded twice. As for the missing libX***.so.1: I tested onscriper-yuri ( a cross-platform Nscripter engine), and the same goes for both programs. Perhaps both of these programs use X interfaces. |
@stgapr in case you're not up to speed - https://portmaster.games/detail.html?name=to_the_moon it's already been ported and is merged-in to portmaster repo. trick is to not use box64 for it but rather stick with what works better - box86. |
It uses neither box86 nor box64. |
To The Moon works also with box64, I tested this. The log in first post clearly mentionned box64, so those later comment are a bit confusing. Anyway, if the port now use another engine and not box64 at all, I guess this ticket can be closed? |
Dear ptitseb: I tried running "To The Moon" (an RPG) through box64 on my RK3566 device (Powkiddy RGB30 retro handheld device , with customized Linux system: JELOS, supporting AArch64 & ARM32 architecture, linux version 4.19.172),
I executed command in console over SSH and it gave following output:
(This game can run successfully on other ARM PC running Linux ( Phytium-2000/A CPU, with NeoKylin OS). So do I need to manually add these. so. 1 libraries to the root directory? Is it related to the missing libraries that SDL audio devices cannot recognize?)
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