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Clone Hero log (missing implementations) #50
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The missing symbols are not a the cuase of the error. The "Stack corruption" is the issue. As the game is free, I'll check on my side if I can reproduce and fix the issue. |
Ahh My bad, I hope I am helping to improve and debug any issues with Box64 because I think it's a really awesome project. |
This is probably fixed by #135. Could you try building a fresh box64 and testing again? |
Clonehero works fine on my machine on commit dfd2a4e
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Closing this now, no answer from OP for ~3 years and two commenting with issue fixed. |
Hey sorry for leaving this issue open for so long and not replying, I am still having issues but this time I am on my Raspberry pi 5 with version 0.2.8-1 but with a different issue
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There is no error in the log you provided, only debug information. |
That's a Unity3D game. Did you used |
Ahh I see, well I tried that and it just fails to run
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That this other way around: MESA_GL_VERSION_OVERRIDE=3.2 clonehero |
Also, I've just released v0.3.0 so you might want to update your box64 version. |
Ok I'll give that a try 👍 EDIT: OK I tried it but it sadly fails to run Thanks for letting me know, I am currently using the repo package on Manjaro Arm64 but I could try compiling it as a test before they update the package. |
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