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Text overlay for GIF #1533

Merged
merged 2 commits into from
Jan 18, 2020
Merged

Text overlay for GIF #1533

merged 2 commits into from
Jan 18, 2020

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ataata107
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@ataata107 ataata107 commented Jan 18, 2020

Fixes #1462 (<=== Replace 0000 with the Issue Number)
text-overlay (5)

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@ataata107
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@jywarren @harshkhandeparkar @keshav234156 Text-overlay is also now working for gifs

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codecov bot commented Jan 18, 2020

Codecov Report

❗ No coverage uploaded for pull request base (main@cffff05). Click here to learn what that means.
The diff coverage is 66.07%.

Impacted file tree graph

@@          Coverage Diff           @@
##             main   #1533   +/-   ##
======================================
  Coverage        ?   66.7%           
======================================
  Files           ?     129           
  Lines           ?    2664           
  Branches        ?     428           
======================================
  Hits            ?    1777           
  Misses          ?     887           
  Partials        ?       0
Impacted Files Coverage Δ
examples/lib/insertPreview.js 13.51% <ø> (ø)
src/Modules.js 100% <ø> (ø)
examples/lib/defaultHtmlStepUi.js 10.98% <0%> (ø)
src/util/getImageDimensions.js 20% <0%> (ø)
src/modules/DrawRectangle/DrawRectangle.js 100% <100%> (ø)
src/modules/Histogram/Module.js 100% <100%> (ø)
src/modules/Crop/Module.js 88.88% <100%> (ø)
src/modules/ConstrainedCrop/index.js 100% <100%> (ø)
src/modules/Contrast/Module.js 100% <100%> (ø)
src/modules/Dynamic/Module.js 78.94% <100%> (ø)
... and 5 more

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Hi! This is great. How hard do you think it'd be to write a test for this?

@root00198
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I will create a test in #1530 once this pr gets merged

@ataata107
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ataata107 commented Jan 18, 2020

@jywarren ya I guess it will be possible
@root00198 sure maybe we can collaborate?

@root00198
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Yes we can.You should add a text-overlay.js in test/core/gifs and when the PR's will get merged it will work automatically. Follow the format which is used in my PR for the text-overlay.js.

@ataata107
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Ok cool
Let’s wait for this to get merged

@jywarren
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Ok! Awesome! Thanks!!!

@harshkhandeparkar
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Is it required? Also, the way it is implemented isn't the most optimal solution. It would be better to pass in a function that calculates the datauri on demand if required. Calculating the datauri for every frame and for every module even though the majority of the modules do not even use this feature.

@jywarren
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Maybe this needs it's own issue? Is this in #1547 now? thanks!

frames[f] = options.extraManipulation(framePix, setRenderState, generateOutput, datauri) || framePix; // extraManipulation is used to manipulate each pixel individually.

@rishabhshuklax
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@jywarren Yes

@ataata107
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It is required for modules which needs url, (in case of gifs, getting url through canvas method wasnt working well) . @harshkhandeparkar yes it can be refactored so as to not being processed for other modules.

@harshkhandeparkar
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@ataata107 could you please open an issue for the refactor?

@rishabhshuklax
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@harshkhandeparkar it has already been done! #1551

@harshkhandeparkar
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Nope. I was talking about this

Also, the way it is implemented isn't the most optimal solution. It would be better to pass in a function that calculates the datauri on demand if required. Calculating the datauri for every frame and for every module even though the majority of the modules do not even use this feature.

@ataata107 ataata107 mentioned this pull request Jan 24, 2020
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@harshkhandeparkar harshkhandeparkar added this to Done in v3.6.0 Oct 17, 2020
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Text-Overlay Does Not Work With GIFs
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