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over 200 warnings when building my app with the dSYM information #27

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sgoodwin opened this issue Dec 15, 2015 · 9 comments
Closed

over 200 warnings when building my app with the dSYM information #27

sgoodwin opened this issue Dec 15, 2015 · 9 comments

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@sgoodwin
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Everywhere I have seen recommends simply disabling dSYM information in build settings.

Changing to only building with DWARF information is not a valid solution as that prevents me from symbolicating crash logs from my app later. We need a real solution for this.

@shaders
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shaders commented Dec 19, 2015

Take a look here:
https://forums.developer.apple.com/thread/17921

You can try disabling CLANG_ENABLE_MODULES.

@shaders shaders closed this as completed Dec 19, 2015
@sgoodwin
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I've tried that and it didn't make a difference. Please don't close this issue as it is not solved.

@shaders
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shaders commented Dec 21, 2015

I'll reopen this, but I'm not sure how to fix this since that's what Apple has changed....

@shaders shaders reopened this Dec 21, 2015
@fanruten
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I also have this problem.

It's problem of Pushwoosh framework. And CLANG_ENABLE_MODULES should be disabled in framework.

Please read https://forums.developer.apple.com/thread/17921 and fix it issue.

@DimanAM
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DimanAM commented Jan 13, 2016

It is not a solution. It's a dirty workaround that destroys all the benefits of using modules.

@shaders
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shaders commented Jan 13, 2016

I'm closing this thread. This should be resolved by Apple.

@shaders shaders closed this as completed Jan 13, 2016
@aalittle
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Any specific reason why Apple's suggestion can't be followed?

Note that once you disabled module debugging (CLANG_ENABLE_MODULES = NO) turning on clang modules or precompiled headers should work fine for static libraries. If it doesn't, please file a bug report so we can investiagte what's going on there."

@shaders
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shaders commented Jan 18, 2016

Because in this case you'll have to add frameworks manually to your project.
This will end up with gazilion of support tickets when people fail to link correct frameworks to the project.

@shaders
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shaders commented Jan 26, 2016

This has been fixed in Pushwoosh SDK version 3.1.1

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5 participants