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data-updates.lua
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data-updates.lua
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require "prototypes/updates/autoplace-fish"
require "prototypes/updates/base-updates"
local collision_mask_util = require "__core__/lualib/collision-mask-util"
if mods["pycoalprocessing"] then
require "prototypes/updates/pycoalprocessing-updates"
end
if mods["pyindustry"] then
require("prototypes/updates/pyindustry-updates")
end
if mods["pyfusionenergy"] then
require "prototypes/updates/pyfusionenergy-updates"
end
if mods["pyrawores"] then
require "prototypes/updates/pyrawores-updates"
end
if mods["pyhightech"] then
require "prototypes/technologies/kicalk"
require "prototypes/technologies/schrodinger-antelope"
require "prototypes/buildings/antelope-enclosure-mk01"
require "prototypes/updates/pyhightech-updates"
end
if mods["pypetroleumhandling"] then
require "prototypes/updates/pypetroleumhandling-updates"
end
TECHNOLOGY("ralesia"):add_pack("py-science-pack-1")
----------------------------------------------------------------------------------------------------
-- digosaurus recipes
----------------------------------------------------------------------------------------------------
Digosaurus = Digosaurus or {}
require "__pyalienlife__/scripts/digosaurus/digosaurus-prototypes"
for food, value in pairs(Digosaurus.favorite_foods) do
RECIPE {
type = "recipe",
name = "digosaurus-helmod-recipe-" .. food,
enabled = false,
energy_required = 10,
ingredients = {
{type = "item", name = food, amount = 1}
},
results = {
{type = "item", name = "nexelit-ore", amount = value}
},
category = "dino-dig-site",
hide_from_player_crafting = true
}
end
----------------------------------------------------------------------------------------------------
-- crafting_categories
----------------------------------------------------------------------------------------------------
data.raw.item.fawogae = nil
for _, player_type in pairs {"character", "god-controller"} do
for _, player in pairs(data.raw[player_type]) do
player.crafting_categories = player.crafting_categories or {}
table.insert(player.crafting_categories, "wpu-handcrafting")
table.insert(player.crafting_categories, "research-handcrafting")
player.crafting_categories = table.dedupe(player.crafting_categories)
end
end
----------------------------------------------------------------------------------------------------
-- farm_building_order
----------------------------------------------------------------------------------------------------
local farm_building_order = {
["antelope-enclosure"] = "c[animal]",
["arqad-hive"] = "c[animal]",
["arthurian-pen"] = "c[animal]",
["auog-paddock"] = "c[animal]",
["cridren-enclosure"] = "c[animal]",
["dhilmos-pool"] = "d[aquatic]",
["dingrits-pack"] = "c[animal]",
["fish-farm"] = "d[aquatic]",
["kmauts-enclosure"] = "c[animal]",
["mukmoux-pasture"] = "c[animal]",
["phadai-enclosure"] = "c[animal]",
["phagnot-corral"] = "c[animal]",
["prandium-lab"] = "c[animal]",
["ez-ranch"] = "c[animal]-zz[other]",
["scrondrix-pen"] = "c[animal]",
["simik-den"] = "c[animal]",
["trits-reef"] = "d[aquatic]",
["ulric-corral"] = "c[animal]",
["vonix-den"] = "c[animal]",
["vrauks-paddock"] = "c[animal]",
["xenopen"] = "c[animal]",
["xyhiphoe-pool"] = "d[aquatic]",
["zipir-reef"] = "d[aquatic]",
["cadaveric-arum"] = "a[plant]",
["fwf"] = "a[plant]-ab[other]",
["grods-swamp"] = "a[plant]",
["guar-gum-plantation"] = "a[plant]-aa[other]",
["kicalk-plantation"] = "a[plant]",
["moondrop-greenhouse"] = "a[plant]",
["moss-farm"] = "d[aquatic]-zy[other]",
["ralesia-plantation"] = "a[plant]",
["rennea-plantation"] = "a[plant]",
["sap-extractor"] = "a[plant]",
["seaweed-crop"] = "d[aquatic]-zx[other]",
["sponge-culture"] = "d[aquatic]-zz[other]",
["tuuphra-plantation"] = "a[plant]",
["yotoi-aloe-orchard"] = "a[plant]",
["bhoddos-culture"] = "b[fungi]",
["fawogae-plantation"] = "b[fungi]",
["navens-culture"] = "b[fungi]",
["yaedols-culture"] = "b[fungi]",
["zungror-lair"] = "c[animal]",
["numal-reef"] = "d[aquatic]"
}
for building, order in pairs(farm_building_order) do
for _, name in pairs {building, building .. "-mk01", building .. "-mk02", building .. "-mk03", building .. "-mk04"} do
if data.raw.item[name] then
data.raw.item[name].order = order .. "-b[" .. building .. "]"
end
if data.raw.recipe[name] then
data.raw.recipe[name].order = nil
end
end
end
for i, mount in pairs {"crawdad", "dingrido", "spidertron", "phadaisus"} do
local item = data.raw["item-with-entity-data"][mount]
item.subgroup = "py-alienlife-farm-buildings-mk0" .. i
item.order = "c[animal]-c[mount]-[" .. i .. "]"
end
RECIPE("tar-quenching"):remove_unlock("separation"):add_unlock("tar-processing")
RECIPE("concrete"):remove_unlock("separation"):add_unlock("concrete")
RECIPE("hazard-concrete"):remove_unlock("separation"):add_unlock("concrete")
RECIPE("quenching-tower"):remove_unlock("machines-mk01"):remove_unlock("separation"):add_unlock("tar-processing"):remove_ingredient("electronic-circuit")
RECIPE("lime"):remove_unlock("separation"):add_unlock("concrete")
RECIPE("sand-brick"):remove_unlock("concrete"):add_unlock("tar-processing")
RECIPE("ball-mill-mk01"):remove_unlock("crusher"):add_unlock("crusher-2")
----------------------------------------------------------------------------------------------------
-- PYAE updates
----------------------------------------------------------------------------------------------------
if mods["pyalternativeenergy"] then
require "__pyalternativeenergy__/prototypes/updates/base-updates"
if mods["pycoalprocessing"] then require "__pyalternativeenergy__/prototypes/updates/pycoalprocessing-updates" end
if mods["pyalienlife"] then require "__pyalternativeenergy__/prototypes/updates/pyalienlife-updates" end
if mods["pyfusionenergy"] then require "__pyalternativeenergy__/prototypes/updates/pyfusionenergy-updates" end
if mods["pyhightech"] then require "__pyalternativeenergy__/prototypes/updates/pyhightech-updates" end
if mods["pyrawores"] then require "__pyalternativeenergy__/prototypes/updates/pyrawores-updates" end
if mods["pypetroleumhandling"] then require "__pyalternativeenergy__/prototypes/updates/pypetroleumhandling-updates" end
end
if mods.pystellarexpedition then
require "__pystellarexpedition__.prototypes.updates.base-updates"
require "__pystellarexpedition__.prototypes.updates.pyalternativeenergy-updates"
require "__pystellarexpedition__.prototypes.updates.pyhightech-updates"
require "__pystellarexpedition__.prototypes.updates.pyalienlife-updates"
end
----------------------------------------------------------------------------------------------------
-- TURD
----------------------------------------------------------------------------------------------------
require "prototypes/upgrades/tech-upgrades"
require "prototypes/buildings/hidden-beacon"
----------------------------------------------------------------------------------------------------
-- replace_ingredient
----------------------------------------------------------------------------------------------------
for _, recipe in pairs(data.raw.recipe) do
recipe:replace_ingredient("organics", "biomass")
recipe:replace_result("organics", "biomass")
recipe:replace_ingredient("raw-fish", "fish")
end
----------------------------------------------------------------------------------------------------
-- MODULE LIMITATION SETUP
----------------------------------------------------------------------------------------------------
require "prototypes.module_restrictions"
----------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
--remove steel barrel based milk
data.raw.item["milk-barrel"] = nil
RECIPE("milk-barrel"):remove_unlock("fluid-handling")
data.raw.recipe["milk-barrel"] = nil
--RECIPES UPDATES
--Updating base milk barrel with icons. replacing base recipes with py copies to use the right barrel
RECIPE {
type = "recipe",
name = "fill-milk-barrel",
category = "py-barreling",
enabled = false,
energy_required = 1,
ingredients = {
{type = "item", name = "empty-barrel-milk", amount = 1},
{type = "fluid", name = "milk", amount = 50},
},
results = {
{type = "item", name = "barrel-milk", amount = 1},
},
}:remove_unlock("fluid-handling"):add_unlock("korlex")
RECIPE {
type = "recipe",
name = "empty-milk-barrel",
category = "py-unbarreling",
enabled = false,
energy_required = 1,
ingredients = {
{type = "item", name = "barrel-milk", amount = 1},
},
results = {
{type = "item", name = "empty-barrel-milk", amount = 1},
{type = "fluid", name = "milk", amount = 50},
},
main_product = "milk",
icon = "__pyalienlifegraphics__/graphics/icons/empty-barrel-milk-recipe.png",
icon_size = 64,
}:remove_unlock("fluid-handling"):add_unlock("korlex")
--copy`s of combustion recipes with biomass
for _, recipe in pairs(data.raw.recipe) do
if recipe.category == "combustion" and string.match(recipe.name, "biomass") == nil then
local recipe_copy = table.deepcopy(recipe)
local name = recipe_copy.name
if recipe_copy.ingredients ~= nil then
for i, ing in pairs(recipe_copy.ingredients) do
if ing.name == "coke" then
ing.name = "biomass"
local locale
local type
local temp
for _, ingred in pairs(recipe.ingredients) do
if ingred.name ~= "water" and ingred.name ~= "coke" then
locale = ingred.name
type = ingred.type
end
end
for _, result in pairs(recipe.results) do
if result.name == "combustion-mixture1" then
temp = result.temperature
end
end
RECIPE {
type = "recipe",
name = name .. "-biomass",
category = "combustion",
enabled = false,
energy_required = 3,
ingredients = recipe_copy.ingredients,
results = recipe_copy.results,
icon = recipe_copy.icon,
icon_size = recipe_copy.icon_size,
subgroup = recipe_copy.subgroup,
order = recipe_copy.order,
localised_name = {"recipe-name.biomass-combustion", {type .. "-name." .. locale}, tostring(temp)}
}
for _, tech in pairs(data.raw.technology) do
if tech.effects ~= nil then
for _, effect in pairs(tech.effects) do
if effect.type == "unlock-recipe" and effect.recipe == name then
RECIPE(name .. "-biomass"):add_unlock(tech.name)
break
end
end
end
end
end
end
end
end
end
if data.data_crawler then
data.script_enabled = {
{type = "entity", name = "tar-patch"},
{type = "item", name = "earth-generic-sample"}
}
end
TECHNOLOGY("filtration-mk02"):remove_prereq("lithium-processing")
local walkable_types = {
["tree"] = true,
["simple-entity"] = true,
["pipe"] = true,
["pipe-to-ground"] = true,
["electric-pole"] = true,
["inserter"] = true
}
local vessel_placeable_entities = {
["pipe"] = true,
["pipe-to-ground"] = true,
["inserter"] = true
}
for _, prototype in pairs(collision_mask_util.collect_prototypes_with_layer("object")) do
local mask = collision_mask_util.get_mask(prototype)
if mask.layers["water_tile"] then
if not walkable_types[prototype.type] then
if not mask.layers["floor"] and mask.layers["player"] then
mask.layers["caravan_collision_mask"] = true
end
end
if not mods.pystellarexpedition and not vessel_placeable_entities[prototype.type] then
if prototype.type == "splitter" or (not mask.layers["floor"] and mask.layers["player"]) then
mask.layers["vessel_collision_mask"] = true
end
end
end
end
for _, tile in pairs(data.raw.tile) do
tile.collision_mask = collision_mask_util.get_mask(tile)
if tile.collision_mask.layers.water_tile then
tile.collision_mask.layers.caravan_collision_mask = true
if not mods.pystellarexpedition then tile.collision_mask.layers.vessel_collision_mask = true end
tile.collision_mask.layers.dingrido_collision_mask = true
end
end
if register_cache_file ~= nil then
register_cache_file({"pycoalprocessing", "pyfusionenergy", "pyindustry", "pyrawores", "pypetroleumhandling", "pyalienlife"}, "__pyalienlife__/cached-configs/pyalienlife+pycoalprocessing+pyfusionenergy+pyindustry+pypetroleumhandling+pyrawores")
register_cache_file({"pycoalprocessing", "pyfusionenergy", "pyindustry", "pyrawores", "pyhightech", "pypetroleumhandling", "pyalienlife"}, "__pyalienlife__/cached-configs/pyalienlife+pycoalprocessing+pyfusionenergy+pyhightech+pyindustry+pypetroleumhandling+pyrawores")
end
-- make players flammable
for _, character in pairs(data.raw.character) do
if character.flags then
local new_flags = {}
for _, flag in pairs(character.flags) do
if flag ~= "not-flammable" then
table.insert(new_flags, flag)
end
end
character.flags = new_flags
end
end
-- dingrido collision mask
local dingrido_nonwalkable_prototypes = {
"unit-spawner",
"tree",
"simple-entity",
"cliff",
"unit",
"turret",
}
for _, prototype in pairs(dingrido_nonwalkable_prototypes) do
for _, entity in pairs(data.raw[prototype]) do
entity.collision_mask = collision_mask_util.get_mask(entity)
if entity.collision_mask.layers.player and not entity.collision_mask.layers.floor then
entity.collision_mask.layers.dingrido_collision_mask = true
end
end
end