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texture UV not correct after compute() #35

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GoogleCodeExporter opened this issue Dec 12, 2015 · 1 comment
Open

texture UV not correct after compute() #35

GoogleCodeExporter opened this issue Dec 12, 2015 · 1 comment

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@GoogleCodeExporter
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Im using newest version carvelib checked out after jul.

Now, i have handred of pairs of polyhedron ,
every pair ran csg.compute(pairA_1,pairA_2) in a parallel for,
after that,i found that the texture uv vertex attribute is not correct:some 
vertices appears a little bit offset,some vertices get the attribute value 
which not belong to itself.

But its correct when i run them in singlethread.

Original issue reported on code.google.com by kid24875...@gmail.com on 26 Sep 2012 at 3:43

@GoogleCodeExporter
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is it really thread-safe?

Original comment by kid24875...@gmail.com on 26 Sep 2012 at 3:51

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