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vtkWin32RenderWindowInteractor crashed the application when setting the WindowId. This is now solved by a custom RenderWindowInteractor for Windows which simply sets the WindowId to 0 without asking the RenderWindow. Seems to be the issues origin, although not sure if it was caused by the offscreen rendering setup. Maybe offscreen windows don't have a valid WindowId? At least it appears so...
Assigning an interactor to the renderer results in a nullptr exception on Windows but works fine on Mac OS X.
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