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The image structure used to decode a tile uses a 32 bit integer per pixel.
For images with smaller pixel types, this is a waste of memory.
This becomes a problem when decoding several big tiles in parrallel.
Original issue reported on code.google.com by julien.m...@gmail.com on 5 Mar 2014 at 3:55
Original issue reported on code.google.com by
julien.m...@gmail.com
on 5 Mar 2014 at 3:55The text was updated successfully, but these errors were encountered: