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play.h
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play.h
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/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
//
// Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
// Copyright (c) 2011-2020, SDLPAL development team.
// All rights reserved.
//
// This file is part of SDLPAL.
//
// SDLPAL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#ifndef PLAY_H
#define PLAY_H
#include "common.h"
PAL_C_LINKAGE_BEGIN
VOID
PAL_GameUpdate(
BOOL fTrigger
);
VOID
PAL_GameUseItem(
VOID
);
VOID
PAL_GameEquipItem(
VOID
);
VOID
PAL_StartFrame(
VOID
);
VOID
PAL_WaitForKey(
WORD wTimeOut
);
PAL_C_LINKAGE_END
#endif