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Triggers' "Repeat every" tends to repeat ad infinitum #583
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Is this still a problem? I have the built-in iTunes volume controls set to repeat every 0.2s and they stop when I let go of the key. |
I'll give it a try again and tell you. |
I still have this issue. Something with applescript maybe ? Here is my script (needs a registered growl notification called Volume) : tell application "System Events" to if (application processes whose name is "iTunes") is not {} then ¬
tell application "iTunes"
set sound volume to sound volume + 5
my growl(sound volume as string)
end tell
on growl(volume)
tell application "System Events" to set isRunning to exists process "GrowlHelperApp"
if isRunning then
tell application id "com.Growl.GrowlHelperApp"
notify with name "Volume" title "Volume +" description volume application name "iTunes"
end tell
end if
end growl |
Maybe. Perhaps there’s such a delay before you can see the results of the trigger that by the time you let go of the keys, several events have been queued up and continue to run. I don’t have time to look at it now, but I’ll leave this issue open. |
This is still an issue for me. It only seems to affect Run Applescript-type actions—either (AppleScript file) -> Run, or 'applescript text' -> Run as Applescript. |
I don't really know how to reproduce it exactly but it happens often. I'm using custom iTunes volumes applescripts with cmd+optn+page_start (or page_end the two 45° arrows) and On Press›Repeat every 0.3s.
The scripts send growl notifications so the screen get flooded by them (and of course the volume tends to 0 or 100). It stops if I use another trigger (with insistence).
I don't have any problem when "Repeat every" is not checked so it shouldn't be my script's fault.
(10.6.8 & ß62)
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