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Loader does not report an invalid (quilt.mod.json) entrypoint entry #77
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It looks like loader read the spec incorrectly - that should work AFAIK. |
This should be fixed in |
yeah re-reading I misunderstood it as well 😅 Unfortunately this doesn't seem to be fixed, my main method contains Specifically, "entrypoints": {
"init": [{
"adapter": "kotlin",
"value": "io.github.p03w.transistor.Main"
}]
}, invokes my main method (and closes the game with exit code 1) while "entrypoints": {
"init": {
"adapter": "kotlin",
"value": "io.github.p03w.transistor.Main"
}
}, Just lets the game launch normally. Don't see anything in the log, just my mod listed as planned to be loaded. |
That's odd. What happens if you remove the "entrypoints": {
"init": {
"adapter": "kotlin"
}
}, |
Ah sorry, I got the version wrong: try |
Ah yep! that runs fine, thanks much! |
This version is identical with `0.16.1-beta.3`. Changelog: - Fix multiple mod versions being prefixed with "vversion", rather than just "version". - AlexIIL - Fix reading complex entrypoints in QMJs (#77) - AlexIIL - Bump maximum in-memory file size - AlexIIL
Came across this while attempting to use a language adapter, but anything besides a
STRING
orARRAY
type after the entrypoint ID is silently dropped. This is notable because if you miss the ~15 words in the spec its very easy to attempt something likewhich due to these lines simply falls through into nothing.
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