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Pointer Level

r0ah edited this page Oct 26, 2019 · 1 revision

Pointer level refers to the number of offsets a pointer may require. The default is only level 1 but the most complex pointers may require up to level 3 or in some rare cases can go as high as level 5 (TempAR - Vita Edition support pointers up to level 5). Theoretically, you can have as many pointer level as you want.

The first pointer offset is always at the top and the last offset is at the bottom. If the game keeps on resetting your pointer code then it would be wiser to go deeper.

To better illustrate the formatting of the different pointer levels, refer to the examples below.

Pointer Level 1 Pointer Code

_V0 Level 1 Pointer Code
$3101 823009C4 000009E4 #POINTER LEVEL 1
$3300 00000000 000003E7 #THE VALUE (16bit)

Pointer Level 2 Pointer Code

_V0 Level 2 Pointer Code
$3102 823009C4 000009E4 #POINTER LEVEL 1
$3100 00000000 0000084C #POINTER LEVEL 2
$3300 00000000 000003E7 #THE VALUE (16bit)

Pointer Level 3 Pointer Code

_V0 Level 3 Pointer Code
$3103 823009C4 000009E4 #POINTER LEVEL 1
$3100 00000000 0000084C #POINTER LEVEL 2
$3100 00000000 000002D0 #POINTER LEVEL 3
$3300 00000000 000003E7 #THE VALUE (16bit)

Pointer Level 4 Pointer Code

_V0 Level 4 Pointer Code
$3104 823009C4 000009E4 #POINTER LEVEL 1
$3100 00000000 0000084C #POINTER LEVEL 2
$3100 00000000 000002D0 #POINTER LEVEL 3
$3100 00000000 00000F64 #POINTER LEVEL 4
$3300 00000000 000003E7 #THE VALUE (16bit)

Pointer Level 5 Pointer Code

_V0 Level 5 Pointer Code
$3105 823009C4 000009E4 #POINTER LEVEL 1
$3100 00000000 0000084C #POINTER LEVEL 2
$3100 00000000 000002D0 #POINTER LEVEL 3
$3100 00000000 00000F64 #POINTER LEVEL 4
$3100 00000000 0000098A #POINTER LEVEL 5
$3300 00000000 000003E7 #THE VALUE (16bit)
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