libGDX is a relatively low level, free, open source cross platform game development framework written in Java.
Contributions very welcome but first see Contributing.
- Other Lists
Resources that can be used in libGDX code to boost the framework's capabilities.
- gdx-ai - Artificial Intelligence framework featuring Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines.
- Controllers - Adds support to gamepads and joysticks.
- gdx-controllerutils - Adds Scene2D button input support, user configurable button mappings and hotplugging for LWJGL2.
- sdl2gdx - Powerful gamepad implementation using SDL. Supports hundreds of controllers under the same mapping, rumble, and hotplugging.
Entity Component System (ECS)
- Artemis-odb - High performance java based Entity-Component-System framework.
- Ashley - A Java entity system inspired by Ash & Artemis.
- Box2D - One of the most popular physics libraries for 2D games.
- Bullet - 3D Collision Detection and Rigid Body Dynamics Library.
- gdx-facebook - Provides cross-platform support for Facebook Graph API.
- gdx-fireapp - Cross-platform API for Firebase.
- gdx-firebase - Cross-platform (only Desktop/Android) API for Firebase.
- gdx-gameanalytics - Game Analytics REST API client implementation for libGDX. Works on all backends.
- gdx-gamesvcs - Easy integration of gameservices, such as Google Play Games, Apple Game Center, and more.
- gdx-pay - Provides a cross-platform API for InApp purchasing.
- steamworks4j - A thin wrapper which allows Java applications to access the Steamworks C++ API.
Setup and Deployment
- gdx-liftoff - A modern setup tool for libGDX that uses the current Gradle 5.x series.
- Packr - Packages your JAR, assets and a JVM for distribution on Windows, Linux and macOS.
- Freetype - Generate BitmapFonts of your desired size on the fly from lightweight .ttf font files.
- gdx-dialogs - Provides cross-platform support for native dialogs.
- gdx-skins - Free Scene2D GUI skins.
- InGameConsole - Allows a developer to add a console (similar to how it is featured in Source games) to their game.
- Ray3K Skins - Free Scene2D.UI skins with example code, custom drawables, and experimental features.
- Skin Composer - Create skins for libGDX scene2d.ui with a graphical interface.
- TenPatch - An alternative to libGDX's 9patch implementation that implements multiple stretch regions.
- TypingLabel - A libGDX Label that appears as if it was being typed in real time.
- VisUI - Allows to create nice looking UI in libGDX using scene2d.ui. Note this is not a UI editor.
- Box2DLights - 2D lighting framework that uses Box2D for raycasting and OpenGL ES 2.0 for rendering.
- libgdx-contribs-postprocessing - A lightweight, GLES2-only library to ease development and inclusion of post-processing effects.
- Particle Park - A showcase of downloadable particle effects with live previews.
- Shape Drawer - A performant alternative to ShapeRenderer that avoids Batch flushing.
- Spine - Skeleton-based animation tool that focuses specifically on 2D animation for games.
- gdx-jnigen - Small library that allows C/C++ code to be written inline with Java source code.
- gdxGifRecorder - A utility class that records a GIF and saves it automatically.
- noise4j - Simple map generators based on various procedural content generation tutorials.
- Texture Packer GUI - A simple way to pack and manage texture atlases for libGDX game framework.
Tutorials for newbies and seasoned developers alike.
- Official libGDX Wiki - Official libGDX wiki that contains a huge amount of information.
- Tann's Hello libGDX - An excellent guide for beginners on how to create a game from scratch.
- Splash Screens - Video tutorial on creating splash screens to display before your game window loads.
- Creating a Launcher - Video tutorial on using libGDX to make a game launcher.
- Deploying with JPackage - A tutorial on deploying libGDX games with JPackage via Gradle commands.
- JSON in Game Dev - General tutorial on using JSON for storing data.
- Progress Bar Design - Discusses the pros and cons of different progress bar design techniques with examples.
- libGDX External Tutorials - Big list of official unofficial tutorials.
- Code Hotswapping - Video tutorial on enabling code hotswapping for libGDX projects to increase productivity.
- Dynamic Textures with Pixmap - Details how to create a mask using Pixmaps.
- iOS Deployment Tutorial - Deploying to iOS in 2019 using RoboVM.
- Sub-pixel Perfect Smooth Scrolling - Pixel-perfect smooth scrolling.
Collection of free and high quality assets to get your game to the next level.
- Kenney Assets - High quality assets for your game, from 2D and 3D art to sound effects.
- OpenGameArt.org - Repository offering a variety of open content assets.
- Game-Icons.net - Repository containing heaps of cool game related graphics.
- bfxr.net - Quickly create unique sound effects by pressing a few buttons, excellent for prototyping.
- freesound.org - Huge collaborative database of audio snippets, samples, recordings, bleeps.
Get in touch with other libGDX developers to collaborate and get help.
- Discord - An active chat with various leaders from the community available every day. Recommended
- Forum - Official forum with occasional interaction with the libGDX team.
- Reddit - Unofficial subreddit for libGDX. Not a lot of activity.
Other awesome lists that might be useful to libGDX developers.
- Game Networking - A Curated List of Game Network Programming Resources.
- Game Talks - A curated list of gaming talks (development, design, etc).
- Java - A curated list of awesome Java frameworks, libraries and software.
- Kotlin - A curated list of awesome Kotlin related stuff.
- Magic Tools - A list of Game Development resources to make magic happen.
- Game Accessibility Guidelines - A straightforward reference for inclusive game design, to ensure that games are just as fun for as wide a range of people as possible. Recommended
Contributions welcome! Read the contribution guidelines first.