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Connection.hpp
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Connection.hpp
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// Copyright 2021 Rainer Schoenberger
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <future>
#include <vector>
#include "Expect.hpp"
#include "Address.hpp"
#include "PjonHlBus.hpp"
namespace PjonHL
{
class Result
{
public:
inline
Result() :
m_success{true}
{
}
explicit inline
Result(bool f_success) :
m_success{f_success}
{
}
explicit inline
Result(std::string f_errorMessage) :
m_success{false},
m_errorMessage{f_errorMessage}
{
}
inline bool isGood()
{
return m_success;
}
inline bool isBad()
{
return not m_success;
}
inline std::string getErrorMessage()
{
return m_errorMessage;
}
private:
bool m_success;
std::string m_errorMessage;
};
struct ReceivedPacket
{
inline ReceivedPacket(std::vector<uint8_t> && f_payload, Address f_remoteAddress, Address f_targetAddress) :
remoteAddress(f_remoteAddress),
targetAddress(f_targetAddress),
payload(f_payload)
{}
ReceivedPacket() = default;
Address remoteAddress;
Address targetAddress;
std::vector<uint8_t> payload;
};
template<class Strategy>
class Bus;
template<class Strategy>
class Connection
{
public:
/// Schedules transmission of a packet to the remote side of the connection.
/// Thread safe with respect to other public member functions.
/// @param f_payload data moved in to be transmitted
/// @param f_timeout_milliseconds time until which retransmissions are
/// attempted before transmission is aborted with an error.
/// @param f_enableRetransmit not yet implemented, has no effect
/// TODO: remove or implement
/// @returns A future which may be used to check if packet was sent
/// successfully or not. A call to .get() will block until the
/// result is known for sure (I.e. packet could be sent or
/// failed to send).
std::future<Result> send(
const std::vector<uint8_t> && f_payload,
uint32_t f_timeout_milliseconds = 1000,
bool f_enableRetransmit=true
);
/// Receives a packet from the remote side of the connection.
/// Thread safe with respect to other public member functions.
/// @param f_timeout_milliseconds Time to block and wait for data to
/// become available.
/// @return Expected packet. Valid and unwrappable if packet was received.
/// NOTE: Currently there is no way to determine the remote or local
/// address of a received packet (relevant if implementing routing)
/// This is a known limitation and will be addressed in the future.
Expect< ReceivedPacket > receive(uint32_t f_timeout_milliseconds = 0);
private:
Connection(Address f_remoteAddress, Address f_remoteMask, Address f_localAddress, Address f_localMask, Bus<Strategy> & f_pjonHL);
void addReceivedPacket(std::vector<uint8_t> && f_packet, Address f_remoteAddress, Address f_targetAddress);
void setInactive();
std::mutex m_rxQueueMutex;
std::condition_variable m_rxQueueCondition;
std::queue<ReceivedPacket> m_rxQueue;
const Address m_remoteAddress;
const Address m_remoteMask;
const Address m_localAddress;
const Address m_localMask;
Bus<Strategy> & m_pjonHL;
std::mutex m_activityMutex;
bool m_active = true;
friend Bus<Strategy>;
};
}
#include "Connection.inl"