You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I guess it's something with overwriting the VCPU memory where bitmap ID's are located.
This will have to wait a little bit until I finish introducing the parameters to all functions, and then I will move bitmap ID table to a managed array.
Is there a way to reproduce this issue?
Thanks for spotting it ;)
rajko-horvat
changed the title
A graphical issue with irrigation
A bitmap ID's get overwritten sometimes - graphical issue with irrigation
Jan 1, 2024
rajko-horvat
changed the title
A bitmap ID's get overwritten sometimes - graphical issue with irrigation
A bitmap ID's get overwritten sometimes (memory leak) - graphical issue with irrigation
Jan 1, 2024
rajko-horvat
changed the title
A bitmap ID's get overwritten sometimes (memory leak) - graphical issue with irrigation
A bitmap ID's get overwritten - graphical issue with irrigation
Jan 1, 2024
I researched an advance just before it happened, but I'm not so sure it's connected. I'll see if it can be reproduced.
rajko-horvat
changed the title
A bitmap ID's get overwritten - graphical issue with irrigation
A bitmap ID's get overwritten sometimes - graphical issue with irrigation
Jan 3, 2024
Suddenly the irrigation was replaced with frigates.
The issue disappears with reloading of game.
The text was updated successfully, but these errors were encountered: