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A bitmap ID's get overwritten sometimes - graphical issue with irrigation #29

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axx0 opened this issue Jan 1, 2024 · 3 comments
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@axx0
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axx0 commented Jan 1, 2024

Suddenly the irrigation was replaced with frigates.
The issue disappears with reloading of game.

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@rajko-horvat
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rajko-horvat commented Jan 1, 2024

I guess it's something with overwriting the VCPU memory where bitmap ID's are located.
This will have to wait a little bit until I finish introducing the parameters to all functions, and then I will move bitmap ID table to a managed array.

Is there a way to reproduce this issue?

Thanks for spotting it ;)

@rajko-horvat rajko-horvat changed the title A graphical issue with irrigation A bitmap ID's get overwritten sometimes - graphical issue with irrigation Jan 1, 2024
@rajko-horvat rajko-horvat changed the title A bitmap ID's get overwritten sometimes - graphical issue with irrigation A bitmap ID's get overwritten sometimes (memory leak) - graphical issue with irrigation Jan 1, 2024
@rajko-horvat rajko-horvat changed the title A bitmap ID's get overwritten sometimes (memory leak) - graphical issue with irrigation A bitmap ID's get overwritten - graphical issue with irrigation Jan 1, 2024
@rajko-horvat rajko-horvat self-assigned this Jan 1, 2024
@axx0
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axx0 commented Jan 2, 2024

I researched an advance just before it happened, but I'm not so sure it's connected. I'll see if it can be reproduced.

@rajko-horvat rajko-horvat changed the title A bitmap ID's get overwritten - graphical issue with irrigation A bitmap ID's get overwritten sometimes - graphical issue with irrigation Jan 3, 2024
@hadabascus
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I had this happen also. I had played most of the game using DOSBox, the version of the game was 474.04. Then continued with OpenCiv1 Alpha 7.

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