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Change Camera3DResource.cull_mask to use export_flags_3d_render #293
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ZenithStar
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Change Camera3DResource.cull_mask to use export_flags_3d_render.
Change Camera3DResource.cull_mask to use export_flags_3d_render
May 5, 2024
ramokz
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May 6, 2024
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LGTM
Thanks! ✨
ramokz
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Jun 1, 2024
* Move all spring arm initializaiton code out of _process into _ready (#282) * Move all spring arm initializaiton code out of _process into _ready. Resolves #193 * Making _follow_spring_arm explicitly top_level * Default _follow_spring_arm.position initialization to the original pcam position if follow_target is not available * Updated plugin.cfg to 0.7.1 * Change Camera3DResource.cull_mask to use export_flags_3d_render. Resolves #290 (#293) * Only show viewfinder if the active PCam's mode is framed (#295) * Only show viewfinder in the correct follow mode * Adjust comments * Reorder early returns * Remove unneeded type cast * Updated Editor Updater wording for major releases * Improved Limit Target error setter * Added FUNDING.yml * 2D Follow Physics Interpolation (#294) * Initial _process / _physics_process logic split * More 2d physics interpolation supported - [Added] Interpolation Update Mode to PCamHost - [Added] Additional warnings * Commented out 4.3 specific code * Stripped out a few todo comments * Removed uneeded checkers * Added physics body checker for Group Follow * Added reset_physics_interpolation - [Updated] Physics Interpolation to use string setters * Added physics target checker to PCam3D - [Moved] Follow Targets setters/getters closer to other Follow setters/getters * Aligned PCam2D' script with PCam3D's * Added missing variable assignment * Added missing return for Framed Follow checker * Removed unneeded boolean flag * Tidied up process logic * Added Jitter Tip output * Added physics checker to Look At Group * Updated parameter type from NodePath to Node3D * Updated spacing for setters/getter functions * Set _player_visual to top level in 2D example scene * Added additional jitter context * Updated append_look_at_targets_array * Added Godot 4.3 2D example scene variants --------- Co-authored-by: ZenithStar <ZenithStar@users.noreply.github.com> Co-authored-by: audeck <55060124+audeck@users.noreply.github.com>
ramokz
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Jun 3, 2024
* Move all spring arm initializaiton code out of _process into _ready (#282) * Move all spring arm initializaiton code out of _process into _ready. Resolves #193 * Making _follow_spring_arm explicitly top_level * Default _follow_spring_arm.position initialization to the original pcam position if follow_target is not available * Updated plugin.cfg to 0.7.1 * Change Camera3DResource.cull_mask to use export_flags_3d_render. Resolves #290 (#293) * Only show viewfinder if the active PCam's mode is framed (#295) * Only show viewfinder in the correct follow mode * Adjust comments * Reorder early returns * Remove unneeded type cast * Updated Editor Updater wording for major releases * Improved Limit Target error setter * Added FUNDING.yml * 2D Follow Physics Interpolation (#294) * Initial _process / _physics_process logic split * More 2d physics interpolation supported - [Added] Interpolation Update Mode to PCamHost - [Added] Additional warnings * Commented out 4.3 specific code * Stripped out a few todo comments * Removed uneeded checkers * Added physics body checker for Group Follow * Added reset_physics_interpolation - [Updated] Physics Interpolation to use string setters * Added physics target checker to PCam3D - [Moved] Follow Targets setters/getters closer to other Follow setters/getters * Aligned PCam2D' script with PCam3D's * Added missing variable assignment * Added missing return for Framed Follow checker * Removed unneeded boolean flag * Tidied up process logic * Added Jitter Tip output * Added physics checker to Look At Group * Updated parameter type from NodePath to Node3D * Updated spacing for setters/getter functions * Set _player_visual to top level in 2D example scene * Added additional jitter context * Phantom Camera Manager (#306) * Initial _process / _physics_process logic split * More 2d physics interpolation supported - [Added] Interpolation Update Mode to PCamHost - [Added] Additional warnings * Commented out 4.3 specific code * Stripped out a few todo comments * Removed uneeded checkers * Added physics body checker for Group Follow * Added reset_physics_interpolation - [Updated] Physics Interpolation to use string setters * Added physics target checker to PCam3D - [Moved] Follow Targets setters/getters closer to other Follow setters/getters * Aligned PCam2D' script with PCam3D's * Added missing variable assignment * Added missing return for Framed Follow checker * Removed unneeded boolean flag * Tidied up process logic * Added Phantom Camera Manager singleton * Minor fix for when not having a PCam in scene * Removed print statement * Fixed merge error * Removed unneeded print statement * Improved viewfinder detection (#307) * Added PCamHost warning when not child of Camera * Additional camera3d parameters (#308) * Added additional PhantomCamera3DResource properties * Shortened Camera3DResource local variable names * Updated Editor Updater to be less intrusive (#309) * Conditional checker for Cam3DRes changes * Added support for disable_3d export templates (#311) * Fixed viewfinder during play error * Minor tweaks * Minor post-main merge fix * Updated plugin.cfg to 0.7.2 * Resolved issue with disabled tween on load for Third Person Follow (#319) * Updated Third Person to update follow_position instead of global_position * Removed commented out code in PCamHost * Resolved issue with Follow Mode None getting stuck (#320) * Added public properties and getters for PCamManager * Updated git issue link --------- Co-authored-by: ZenithStar <ZenithStar@users.noreply.github.com> Co-authored-by: audeck <55060124+audeck@users.noreply.github.com>
ramokz
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Sep 9, 2024
* Added instance validator on _exit_tree() * First pass for 3D _validate_property() * Added additional 3D properties * Fixed jitter for none physics object (#179) * Update README.md * Added a checker for PCam Host when a PCam exits the scene (#175) * Fixed jitter for none physics object --------- Co-authored-by: Marcus Skov <Hello@MarcusSkov.com> * Updated CharacterControllers to support changed camera movement interpolation. * Removed unneeded interpolation from phantom_camera_3D.gd * Updated viewfinder.gd * Minor property reference updates * Updated phantom_camera_3D.gd and phantom_camera_2D.gd * Updated plugin.cfg to 0.7 * Updated more properties and example scenes * Fixed issue with grabbing active_pcam in viewfinder.gd * Minor updates * 171 third person quaternion (#190) * Updated CharacterControllers to support changed camera movement interpolation. * Removed unneeded interpolation from phantom_camera_3D.gd * Added quaternion setter/getter for Third Person Follow * Embedded enums to PCam3D script directly * Added additional doc comments * Updated 3D example scenes * Merged #191 into 0.7 * (Re)added draw limits variable to PCam2D * Updated script documentation * Added more properties and signals to PCam scripts - [Removed] Remaining constant. variable uses - [Added] dead_zone_changed signal - [Added] PhantomCameraHost variable to PCam scripts directly - [Updated] viewfinder.gd with the dead_zone_changed signal change - [Updated] pcam active setter in PCamHost using setter method * Added enums directly to tween_resource.gd - [Added] GDScript descriptions to tween resource properties * Changed assign_pcam_host to set_pcam_host * Updated .import files * Readded Host to Third Person Example scene * Updated example scenes * Fixed issue with Limit Margin not updating correctly * Updated Tween Resource enum names to align with Tween class * Removed phantom_camera_properties.gd * Swapped yaw and pitch variable names * Removed group_names.gd - [Moved] group_names.gd constants to phantom_camera_constants.gd * Updated example scenes * Added Cull Mask Helper Function - [Added] Setter / Getter for SpringArm3D shape and margin - [Renamed] Camera3DResource setter/getter names * Changed reset_limit_all_sides() to reset_limit() * Removed _camera_3D_resouce_default and tween_resource_default - [Renamed] spring_arm setters/getters - [Added] set_collision_mask_value helper function - [Added] Missing setters/getters * Fixed UI in 2D example scene * Removed tween_resource_default from PCam2D * Updated example scenes * Fixed issue with limit not working after a tween * Updated PCam Host setter/getter * Privitised has_tweened and has_multiple_follow_targets * Renamed pixel_perfect to snap_to_pixel * Added look_at_target_changed signal * Updated many script documentation comments * Added missing default values to phantom_camera scripts * Added comments and privatised variables and functions in phantom_camera_host.gd * Added documentation and editor icon for tween_resource.gd * Added documentation for camera_3D_resource.gd * Fixed issue when assigning empty target(s) on editor start * Updated editor icons and removed unused * Viewfinder 2d (#220) * Initial working 2D viewfinder * Updated gizmo icon - [Removed] Old Gizmo icon(s) - [Updated] viewfinder_panel.tscn with improved icon sizing layout * Improved 2D viewfinder - [Renamed] Lowercased ...2D and ...3D to 2d/3d in various variable names * Improved aspect ratio scaler * Improved viewfinder logic checker * Removed commented out logic * CleanED up viewfinder file - [Removed] editor_interface variables and replaced with singleton Class ref - [Removed] Unneeded conditional checker and logic * Simplified scene change signal function * Solved error with viewfinder Now no longer being referenced from export builds * Updated example scenes * Added missing PCamHost to 2DExampleScene.tscn * Initial 3D noise support - [Added] phantom_camera_noise_3d.gd - [Added] placeholder phantom_camera_noise_2d.gd - [Added] 3DNoiseExampleScene.tscn - [Added] player_controller_first_person.gd - [Updated] phantom_camera_3D.gd with noise setup - [Updated] phantom_camera_host.gd with noise setup * Fixed issue where various setters for _follow_spring_arm didn't get applied at runtime * Added 2d rotation tween support * Fixed issue with stacking viewfinder Occured if you changed from one PCam to another that both used Framed Follow * Cherry picked changes from main branch * Added instance validator on _exit_tree() * First pass for 3D _validate_property() * Added additional 3D properties * Fixed jitter for none physics object (#179) * Update README.md * Added a checker for PCam Host when a PCam exits the scene (#175) * Fixed jitter for none physics object --------- Co-authored-by: Marcus Skov <Hello@MarcusSkov.com> * Updated viewfinder.gd * Minor property reference updates * Updated phantom_camera_3D.gd and phantom_camera_2D.gd * Updated plugin.cfg to 0.7 * Updated more properties and example scenes * Minor updates * Updated CharacterControllers to support changed camera movement interpolation. * Removed unneeded interpolation from phantom_camera_3D.gd * 171 third person quaternion (#190) * Updated CharacterControllers to support changed camera movement interpolation. * Removed unneeded interpolation from phantom_camera_3D.gd * Added quaternion setter/getter for Third Person Follow * Embedded enums to PCam3D script directly * Added additional doc comments * Updated 3D example scenes * Merged #191 into 0.7 * (Re)added draw limits variable to PCam2D * Updated script documentation * Added more properties and signals to PCam scripts - [Removed] Remaining constant. variable uses - [Added] dead_zone_changed signal - [Added] PhantomCameraHost variable to PCam scripts directly - [Updated] viewfinder.gd with the dead_zone_changed signal change - [Updated] pcam active setter in PCamHost using setter method * Added enums directly to tween_resource.gd - [Added] GDScript descriptions to tween resource properties * Changed assign_pcam_host to set_pcam_host * Readded Host to Third Person Example scene * Updated example scenes * Fixed issue with Limit Margin not updating correctly * Updated Tween Resource enum names to align with Tween class * Removed phantom_camera_properties.gd * Swapped yaw and pitch variable names * Removed group_names.gd - [Moved] group_names.gd constants to phantom_camera_constants.gd * Updated example scenes * Added Cull Mask Helper Function - [Added] Setter / Getter for SpringArm3D shape and margin - [Renamed] Camera3DResource setter/getter names * Changed reset_limit_all_sides() to reset_limit() * Removed _camera_3D_resouce_default and tween_resource_default - [Renamed] spring_arm setters/getters - [Added] set_collision_mask_value helper function - [Added] Missing setters/getters * Fixed UI in 2D example scene * Removed tween_resource_default from PCam2D * Updated example scenes * Fixed issue with limit not working after a tween * Updated PCam Host setter/getter * Privitised has_tweened and has_multiple_follow_targets * Renamed pixel_perfect to snap_to_pixel * Added look_at_target_changed signal * Updated many script documentation comments * Added missing default values to phantom_camera scripts * Added comments and privatised variables and functions in phantom_camera_host.gd * Added documentation and editor icon for tween_resource.gd * Added documentation for camera_3D_resource.gd * Fixed issue when assigning empty target(s) on editor start * Updated editor icons and removed unused * Viewfinder 2d (#220) * Initial working 2D viewfinder * Updated gizmo icon - [Removed] Old Gizmo icon(s) - [Updated] viewfinder_panel.tscn with improved icon sizing layout * Improved 2D viewfinder - [Renamed] Lowercased ...2D and ...3D to 2d/3d in various variable names * Improved aspect ratio scaler * Improved viewfinder logic checker * Removed commented out logic * CleanED up viewfinder file - [Removed] editor_interface variables and replaced with singleton Class ref - [Removed] Unneeded conditional checker and logic * Simplified scene change signal function * Solved error with viewfinder Now no longer being referenced from export builds * Updated example scenes * Added missing PCamHost to 2DExampleScene.tscn * Fixed issue where various setters for _follow_spring_arm didn't get applied at runtime * Added 2d rotation tween support * Fixed issue with stacking viewfinder Occured if you changed from one PCam to another that both used Framed Follow * Cherry picked changes from main branch * PhantomCameraManager and NoiseEmitter nodes - [Added] PhantomCameraManager - [Added] PhantomCameraNoiseEmitter2D - [Added] PhantomCameraNoiseEmitter3D - [Updated] Noise example scene and script * Initial 3D noise support - [Added] phantom_camera_noise_3d.gd - [Added] placeholder phantom_camera_noise_2d.gd - [Added] 3DNoiseExampleScene.tscn - [Added] player_controller_first_person.gd - [Updated] phantom_camera_3D.gd with noise setup - [Updated] phantom_camera_host.gd with noise setup * PhantomCameraManager and NoiseEmitter nodes - [Added] PhantomCameraManager - [Added] PhantomCameraNoiseEmitter2D - [Added] PhantomCameraNoiseEmitter3D - [Updated] Noise example scene and script * Changed space indentation to use tabs * Move all spring arm initializaiton code out of _process into _ready (#282) * Move all spring arm initializaiton code out of _process into _ready. Resolves #193 * Making _follow_spring_arm explicitly top_level * Default _follow_spring_arm.position initialization to the original pcam position if follow_target is not available * Updated plugin.cfg to 0.7.1 * Change Camera3DResource.cull_mask to use export_flags_3d_render. Resolves #290 (#293) * Updated scripts and scenes based on changes from Main * Only show viewfinder if the active PCam's mode is framed (#295) * Only show viewfinder in the correct follow mode * Adjust comments * Reorder early returns * Remove unneeded type cast * Updated Editor Updater wording for major releases * Improved Limit Target error setter * Added FUNDING.yml * 2D Follow Physics Interpolation (#294) * Initial _process / _physics_process logic split * More 2d physics interpolation supported - [Added] Interpolation Update Mode to PCamHost - [Added] Additional warnings * Commented out 4.3 specific code * Stripped out a few todo comments * Removed uneeded checkers * Added physics body checker for Group Follow * Added reset_physics_interpolation - [Updated] Physics Interpolation to use string setters * Added physics target checker to PCam3D - [Moved] Follow Targets setters/getters closer to other Follow setters/getters * Aligned PCam2D' script with PCam3D's * Added missing variable assignment * Added missing return for Framed Follow checker * Removed unneeded boolean flag * Tidied up process logic * Added Jitter Tip output * Added physics checker to Look At Group * Updated parameter type from NodePath to Node3D * Updated spacing for setters/getter functions * Set _player_visual to top level in 2D example scene * Added additional jitter context * Phantom Camera Manager (#306) * Initial _process / _physics_process logic split * More 2d physics interpolation supported - [Added] Interpolation Update Mode to PCamHost - [Added] Additional warnings * Commented out 4.3 specific code * Stripped out a few todo comments * Removed uneeded checkers * Added physics body checker for Group Follow * Added reset_physics_interpolation - [Updated] Physics Interpolation to use string setters * Added physics target checker to PCam3D - [Moved] Follow Targets setters/getters closer to other Follow setters/getters * Aligned PCam2D' script with PCam3D's * Added missing variable assignment * Added missing return for Framed Follow checker * Removed unneeded boolean flag * Tidied up process logic * Added Phantom Camera Manager singleton * Minor fix for when not having a PCam in scene * Removed print statement * Fixed merge error * Removed unneeded print statement * Improved viewfinder detection (#307) * Added PCamHost warning when not child of Camera * Additional camera3d parameters (#308) * Added additional PhantomCamera3DResource properties * Shortened Camera3DResource local variable names * Updated Editor Updater to be less intrusive (#309) * Conditional checker for Cam3DRes changes * Added support for disable_3d export templates (#311) * Merged 0.7.2 changes * Renamed 3DNoiseExampleScene.tscn to 3d_noise_example_scene.tscn * Added initial noise properties to PCam 2D * Noise system refactor * Added support for stacked noise output * Removed unneeded transform setter * Prevent a PCam3D's transform from being contaminated from noise * Further noise refinements * Added 2D Noise * Minor cleanup of Noise 3D * Synced active PCam with PCamHost's process * Updated missing transform_output reference * Aligned noise 2D transform output to match the 3D version's * Updated noise 2d example scene * Made Third Person Follow compatible with the transform_output * Updated transform output in phantom_camera_2d.gd --------- Co-authored-by: Timur Turatbekov <44378225+P5ina@users.noreply.github.com> Co-authored-by: ZenithStar <zenithstar@users.noreply.github.com> Co-authored-by: audeck <55060124+audeck@users.noreply.github.com>
ramokz
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* Camera noise (#380) * Added instance validator on _exit_tree() * First pass for 3D _validate_property() * Added additional 3D properties * Fixed jitter for none physics object (#179) * Update README.md * Added a checker for PCam Host when a PCam exits the scene (#175) * Fixed jitter for none physics object --------- Co-authored-by: Marcus Skov <Hello@MarcusSkov.com> * Updated CharacterControllers to support changed camera movement interpolation. * Removed unneeded interpolation from phantom_camera_3D.gd * Updated viewfinder.gd * Minor property reference updates * Updated phantom_camera_3D.gd and phantom_camera_2D.gd * Updated plugin.cfg to 0.7 * Updated more properties and example scenes * Fixed issue with grabbing active_pcam in viewfinder.gd * Minor updates * 171 third person quaternion (#190) * Updated CharacterControllers to support changed camera movement interpolation. * Removed unneeded interpolation from phantom_camera_3D.gd * Added quaternion setter/getter for Third Person Follow * Embedded enums to PCam3D script directly * Added additional doc comments * Updated 3D example scenes * Merged #191 into 0.7 * (Re)added draw limits variable to PCam2D * Updated script documentation * Added more properties and signals to PCam scripts - [Removed] Remaining constant. variable uses - [Added] dead_zone_changed signal - [Added] PhantomCameraHost variable to PCam scripts directly - [Updated] viewfinder.gd with the dead_zone_changed signal change - [Updated] pcam active setter in PCamHost using setter method * Added enums directly to tween_resource.gd - [Added] GDScript descriptions to tween resource properties * Changed assign_pcam_host to set_pcam_host * Updated .import files * Readded Host to Third Person Example scene * Updated example scenes * Fixed issue with Limit Margin not updating correctly * Updated Tween Resource enum names to align with Tween class * Removed phantom_camera_properties.gd * Swapped yaw and pitch variable names * Removed group_names.gd - [Moved] group_names.gd constants to phantom_camera_constants.gd * Updated example scenes * Added Cull Mask Helper Function - [Added] Setter / Getter for SpringArm3D shape and margin - [Renamed] Camera3DResource setter/getter names * Changed reset_limit_all_sides() to reset_limit() * Removed _camera_3D_resouce_default and tween_resource_default - [Renamed] spring_arm setters/getters - [Added] set_collision_mask_value helper function - [Added] Missing setters/getters * Fixed UI in 2D example scene * Removed tween_resource_default from PCam2D * Updated example scenes * Fixed issue with limit not working after a tween * Updated PCam Host setter/getter * Privitised has_tweened and has_multiple_follow_targets * Renamed pixel_perfect to snap_to_pixel * Added look_at_target_changed signal * Updated many script documentation comments * Added missing default values to phantom_camera scripts * Added comments and privatised variables and functions in phantom_camera_host.gd * Added documentation and editor icon for tween_resource.gd * Added documentation for camera_3D_resource.gd * Fixed issue when assigning empty target(s) on editor start * Updated editor icons and removed unused * Viewfinder 2d (#220) * Initial working 2D viewfinder * Updated gizmo icon - [Removed] Old Gizmo icon(s) - [Updated] viewfinder_panel.tscn with improved icon sizing layout * Improved 2D viewfinder - [Renamed] Lowercased ...2D and ...3D to 2d/3d in various variable names * Improved aspect ratio scaler * Improved viewfinder logic checker * Removed commented out logic * CleanED up viewfinder file - [Removed] editor_interface variables and replaced with singleton Class ref - [Removed] Unneeded conditional checker and logic * Simplified scene change signal function * Solved error with viewfinder Now no longer being referenced from export builds * Updated example scenes * Added missing PCamHost to 2DExampleScene.tscn * Initial 3D noise support - [Added] phantom_camera_noise_3d.gd - [Added] placeholder phantom_camera_noise_2d.gd - [Added] 3DNoiseExampleScene.tscn - [Added] player_controller_first_person.gd - [Updated] phantom_camera_3D.gd with noise setup - [Updated] phantom_camera_host.gd with noise setup * Fixed issue where various setters for _follow_spring_arm didn't get applied at runtime * Added 2d rotation tween support * Fixed issue with stacking viewfinder Occured if you changed from one PCam to another that both used Framed Follow * Cherry picked changes from main branch * Added instance validator on _exit_tree() * First pass for 3D _validate_property() * Added additional 3D properties * Fixed jitter for none physics object (#179) * Update README.md * Added a checker for PCam Host when a PCam exits the scene (#175) * Fixed jitter for none physics object --------- Co-authored-by: Marcus Skov <Hello@MarcusSkov.com> * Updated viewfinder.gd * Minor property reference updates * Updated phantom_camera_3D.gd and phantom_camera_2D.gd * Updated plugin.cfg to 0.7 * Updated more properties and example scenes * Minor updates * Updated CharacterControllers to support changed camera movement interpolation. * Removed unneeded interpolation from phantom_camera_3D.gd * 171 third person quaternion (#190) * Updated CharacterControllers to support changed camera movement interpolation. * Removed unneeded interpolation from phantom_camera_3D.gd * Added quaternion setter/getter for Third Person Follow * Embedded enums to PCam3D script directly * Added additional doc comments * Updated 3D example scenes * Merged #191 into 0.7 * (Re)added draw limits variable to PCam2D * Updated script documentation * Added more properties and signals to PCam scripts - [Removed] Remaining constant. variable uses - [Added] dead_zone_changed signal - [Added] PhantomCameraHost variable to PCam scripts directly - [Updated] viewfinder.gd with the dead_zone_changed signal change - [Updated] pcam active setter in PCamHost using setter method * Added enums directly to tween_resource.gd - [Added] GDScript descriptions to tween resource properties * Changed assign_pcam_host to set_pcam_host * Readded Host to Third Person Example scene * Updated example scenes * Fixed issue with Limit Margin not updating correctly * Updated Tween Resource enum names to align with Tween class * Removed phantom_camera_properties.gd * Swapped yaw and pitch variable names * Removed group_names.gd - [Moved] group_names.gd constants to phantom_camera_constants.gd * Updated example scenes * Added Cull Mask Helper Function - [Added] Setter / Getter for SpringArm3D shape and margin - [Renamed] Camera3DResource setter/getter names * Changed reset_limit_all_sides() to reset_limit() * Removed _camera_3D_resouce_default and tween_resource_default - [Renamed] spring_arm setters/getters - [Added] set_collision_mask_value helper function - [Added] Missing setters/getters * Fixed UI in 2D example scene * Removed tween_resource_default from PCam2D * Updated example scenes * Fixed issue with limit not working after a tween * Updated PCam Host setter/getter * Privitised has_tweened and has_multiple_follow_targets * Renamed pixel_perfect to snap_to_pixel * Added look_at_target_changed signal * Updated many script documentation comments * Added missing default values to phantom_camera scripts * Added comments and privatised variables and functions in phantom_camera_host.gd * Added documentation and editor icon for tween_resource.gd * Added documentation for camera_3D_resource.gd * Fixed issue when assigning empty target(s) on editor start * Updated editor icons and removed unused * Viewfinder 2d (#220) * Initial working 2D viewfinder * Updated gizmo icon - [Removed] Old Gizmo icon(s) - [Updated] viewfinder_panel.tscn with improved icon sizing layout * Improved 2D viewfinder - [Renamed] Lowercased ...2D and ...3D to 2d/3d in various variable names * Improved aspect ratio scaler * Improved viewfinder logic checker * Removed commented out logic * CleanED up viewfinder file - [Removed] editor_interface variables and replaced with singleton Class ref - [Removed] Unneeded conditional checker and logic * Simplified scene change signal function * Solved error with viewfinder Now no longer being referenced from export builds * Updated example scenes * Added missing PCamHost to 2DExampleScene.tscn * Fixed issue where various setters for _follow_spring_arm didn't get applied at runtime * Added 2d rotation tween support * Fixed issue with stacking viewfinder Occured if you changed from one PCam to another that both used Framed Follow * Cherry picked changes from main branch * PhantomCameraManager and NoiseEmitter nodes - [Added] PhantomCameraManager - [Added] PhantomCameraNoiseEmitter2D - [Added] PhantomCameraNoiseEmitter3D - [Updated] Noise example scene and script * Initial 3D noise support - [Added] phantom_camera_noise_3d.gd - [Added] placeholder phantom_camera_noise_2d.gd - [Added] 3DNoiseExampleScene.tscn - [Added] player_controller_first_person.gd - [Updated] phantom_camera_3D.gd with noise setup - [Updated] phantom_camera_host.gd with noise setup * PhantomCameraManager and NoiseEmitter nodes - [Added] PhantomCameraManager - [Added] PhantomCameraNoiseEmitter2D - [Added] PhantomCameraNoiseEmitter3D - [Updated] Noise example scene and script * Changed space indentation to use tabs * Move all spring arm initializaiton code out of _process into _ready (#282) * Move all spring arm initializaiton code out of _process into _ready. Resolves #193 * Making _follow_spring_arm explicitly top_level * Default _follow_spring_arm.position initialization to the original pcam position if follow_target is not available * Updated plugin.cfg to 0.7.1 * Change Camera3DResource.cull_mask to use export_flags_3d_render. Resolves #290 (#293) * Updated scripts and scenes based on changes from Main * Only show viewfinder if the active PCam's mode is framed (#295) * Only show viewfinder in the correct follow mode * Adjust comments * Reorder early returns * Remove unneeded type cast * Updated Editor Updater wording for major releases * Improved Limit Target error setter * Added FUNDING.yml * 2D Follow Physics Interpolation (#294) * Initial _process / _physics_process logic split * More 2d physics interpolation supported - [Added] Interpolation Update Mode to PCamHost - [Added] Additional warnings * Commented out 4.3 specific code * Stripped out a few todo comments * Removed uneeded checkers * Added physics body checker for Group Follow * Added reset_physics_interpolation - [Updated] Physics Interpolation to use string setters * Added physics target checker to PCam3D - [Moved] Follow Targets setters/getters closer to other Follow setters/getters * Aligned PCam2D' script with PCam3D's * Added missing variable assignment * Added missing return for Framed Follow checker * Removed unneeded boolean flag * Tidied up process logic * Added Jitter Tip output * Added physics checker to Look At Group * Updated parameter type from NodePath to Node3D * Updated spacing for setters/getter functions * Set _player_visual to top level in 2D example scene * Added additional jitter context * Phantom Camera Manager (#306) * Initial _process / _physics_process logic split * More 2d physics interpolation supported - [Added] Interpolation Update Mode to PCamHost - [Added] Additional warnings * Commented out 4.3 specific code * Stripped out a few todo comments * Removed uneeded checkers * Added physics body checker for Group Follow * Added reset_physics_interpolation - [Updated] Physics Interpolation to use string setters * Added physics target checker to PCam3D - [Moved] Follow Targets setters/getters closer to other Follow setters/getters * Aligned PCam2D' script with PCam3D's * Added missing variable assignment * Added missing return for Framed Follow checker * Removed unneeded boolean flag * Tidied up process logic * Added Phantom Camera Manager singleton * Minor fix for when not having a PCam in scene * Removed print statement * Fixed merge error * Removed unneeded print statement * Improved viewfinder detection (#307) * Added PCamHost warning when not child of Camera * Additional camera3d parameters (#308) * Added additional PhantomCamera3DResource properties * Shortened Camera3DResource local variable names * Updated Editor Updater to be less intrusive (#309) * Conditional checker for Cam3DRes changes * Added support for disable_3d export templates (#311) * Merged 0.7.2 changes * Renamed 3DNoiseExampleScene.tscn to 3d_noise_example_scene.tscn * Added initial noise properties to PCam 2D * Noise system refactor * Added support for stacked noise output * Removed unneeded transform setter * Prevent a PCam3D's transform from being contaminated from noise * Further noise refinements * Added 2D Noise * Minor cleanup of Noise 3D * Synced active PCam with PCamHost's process * Updated missing transform_output reference * Aligned noise 2D transform output to match the 3D version's * Updated noise 2d example scene * Made Third Person Follow compatible with the transform_output * Updated transform output in phantom_camera_2d.gd --------- Co-authored-by: Timur Turatbekov <44378225+P5ina@users.noreply.github.com> Co-authored-by: ZenithStar <zenithstar@users.noreply.github.com> Co-authored-by: audeck <55060124+audeck@users.noreply.github.com> * Prevent crash when freeing target parent (#381) * Improved follow target being cleared * Improved 2D follow target being cleared * Changed variable name to _follow_target_is_tree_exiting * Improved look at target being cleared * Improved clearing targets for Group Follow and Group Look At * Minor addition to previous commit * Added dead_zone_reached signal (#382) * Resolved viewfinder error spam log (#386) * Updated copy in _check_physics_body * Refactored how targets are store and referenced in phantom_camera_3d.gd * Fixed an issue with look at damping not working * Refactored how targets are stored and referenced in phantom_camera_2d.gd * Updated plugin.cfg to 0.7.9 * Updated Path Follow reference with refactored system * Added _should_follow_checker to validate follow target * Resolved 2D Framed View change from pre-0.8 branch * Updated dev scenes * Updated dev scene scripts * Added Phantom Camera Noise icons * Made the Noise system more flexible * Updated Noise behaviour * Set Noise Rotation Z default to 0 * Updated 3D Noise Example Scene * Updated 2D Noise Example Scene * Updated 2D Example Scenes * Updated 3D Example Scenes * Prevent updater from updating to pre-releases * Minor update to 2d_limit_example_scene.tscn * Minor update to viewfinder_panel.tscn * Updated player_sprite.svg to a 128x128 size * Minor check fix * Assigned TileMapLayer as initial limit target * Minor noise example scene changes * Added private _follow_targets variable * Minor 3d noise examples * Prevented _follow_targets_size_check from being checked when not Group Follow * Only show Auto Follow Distance properties when appropriate * Only show Auto Zoom properties when appropriate * Reverted spring_arm add_child method to use parent node instead of scene root * Resolved "data.tree" is null error due to camera_2d physics interpolation being set to off * Resolved process_callback change warning Happens if physics interpolation is enabled from Project Settings * Minor changes * Fixed issue when setting Follow Mode without a target * Updated player_character_body_2d_4.3.gd to use TileMapLayer * Updated dev_scene_2d.tscn * Ignore_rotation checker for Noise2D * Added setters and getters for Noise Resources * Added setters & getters to Noise Emitters * Minor dev_scene_3d.tscn change * Updated noise example scenes * Added additional GDScript documentation to Noise files * Assigned default value to noise property --------- Co-authored-by: Timur Turatbekov <44378225+P5ina@users.noreply.github.com> Co-authored-by: ZenithStar <zenithstar@users.noreply.github.com> Co-authored-by: audeck <55060124+audeck@users.noreply.github.com>
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Resolves #290