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pubspec.yaml
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pubspec.yaml
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name: flight_booking
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: '>=2.18.5 <3.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^2.0.0
hexcolor: ^3.0.1
lottie: ^1.3.0
ionicons: ^0.2.1
material_design_icons_flutter: ^6.0.7096
dotted_line: ^3.1.0
flutter_speed_dial: ^6.2.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- Assets/images/image.jpg
- Assets/images/i.jpg
- Assets/images/rd.jpg
- Assets/images/r.jpg
- Assets/images/123.jpg
- Assets/images/back.jpg
- Assets/images/123.png
- Assets/images/fff.png
- Assets/images/master_card.png
- Assets/images/google_pay.png
- Assets/images/visa.png
- Assets/images/paypal.png
- Assets/d.json
- Assets/Airplane.json
- Assets/final.json
- Assets/hj.json
- Assets/4.json
- Assets/s.json
- Assets/y.json
- Assets/e.json
- Assets/f_.json
- Assets/1.json
- Assets/kol.json
- Assets/2.json
- Assets/p.json
- Assets/images/flight_1.png
- Assets/images/1st_.png
- Assets/images/2nd_.png
- Assets/images/3rd_.png
- Assets/images/4th_.png
- Assets/images/5th.png
- Assets/images/f_1.png
- Assets/images/flight_3.png
- Assets/images/flight_4.png
- Assets/images/photo.jpg
- Assets/images/456.jpg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: S
fonts:
# - asset: Assets/fonts/bold.ttf
- asset: Assets/fonts/light.ttf
weight: 100
- asset: Assets/fonts/Helvetica.ttf
weight: 600
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages