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Crash - Specific rooms can have "too many" blast shields #75

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toasterparty opened this issue Jul 21, 2024 · 3 comments
Closed

Crash - Specific rooms can have "too many" blast shields #75

toasterparty opened this issue Jul 21, 2024 · 3 comments

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@toasterparty
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The following rooms have caused an "alloc-failed" crash due to this:

Biohazard Containment <--> Biotech Research Area 1

  • Might need unlocked read speed for this crash
  • IIRC the load triggers are not ideal here

Central Dynamo

  • We already remove all the debris in this room and adjacent. Will be tricky to find more to remove
@MrMiguel211
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Is this related to the crash Dan Salvato had? If so I should have made an issue about this earlier, but this memory issue could be fixed by changing these docks to not being auto loads and add load triggers to them.

@toasterparty
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Yeah Dan's issue.

The hard one is going to be Cen Dyna. We'll definitely change that frigate hallway to not be auto-load.

@MrMiguel211
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There other hallway is also an auto-load, that one needs to be changed as well

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