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This library / toolkit is focused on realtime development without the need to reboot the game every time.
How it works? See here https://www.youtube.com/watch?v=-uz1p3hUxSo
Currently supported features:
- Drawable Editor
- Skinning + linking nodes to bones
- Embed dictionary
- Geometry bounds (with correct shrinking & octants)
- No vertex count limits, geometries will be split on smaller chunks
- Vertex buffers are automatically composed for game shaders
- In game viewer - free play, free cam & orbit cam
- Light Editor
- Supports all light types - Point, Spot, Capsule
- Outlines and gizmos for lights in game viewport
- Cull Plane Gizmo
- All lights imported from 3D scene file with transform preserved
- Material Editor
- Sync with the texture dictionary editor
- Edit any available parameter in real time
- TXD Editor
- Fast and high-quality BC encoders
- Mip-map preview with linear/point samplers
- Post-processing:
- Cutout Alpha / Alpha Coverage
- Max Size
- Brightness / Contrast
- Texture presets
- Model Inspector
- Load YDR files and inspect various properties