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pool_memory_resource optimization: disable tracking allocated blocks by default #702

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@harrism harrism commented Feb 15, 2021

Previously pool_memory_resource maintained a set of allocated blocks, but this was only used for reporting/debugging purposes. Maintaining this set requires a set::find at every deallocation, which can get expensive when there are many allocated blocks. This PR moves the tracking behind a default-undefined preprocessor flag. This results in up to 40% speedup in the random allocations benchmark for pool_memory_resource. Tracking can be enabled by defining RMM_POOL_TRACK_ALLOCATIONS.

Here are the results.

Before:

-----------------------------------------------------------------------------------
Benchmark                                         Time             CPU   Iterations
-----------------------------------------------------------------------------------
BM_RandomAllocations/pool_mr/1000/1           0.787 ms        0.787 ms          887
BM_RandomAllocations/pool_mr/1000/4           0.811 ms        0.811 ms          764
BM_RandomAllocations/pool_mr/1000/64          0.840 ms        0.839 ms          728
BM_RandomAllocations/pool_mr/1000/256         0.712 ms        0.712 ms          919
BM_RandomAllocations/pool_mr/1000/1024        0.594 ms        0.594 ms         1106
BM_RandomAllocations/pool_mr/1000/4096        0.542 ms        0.542 ms         1076
BM_RandomAllocations/pool_mr/10000/1           75.8 ms         75.8 ms            7
BM_RandomAllocations/pool_mr/10000/4           80.0 ms         80.0 ms            8
BM_RandomAllocations/pool_mr/10000/64          15.4 ms         15.4 ms           44
BM_RandomAllocations/pool_mr/10000/256         7.67 ms         7.66 ms           78
BM_RandomAllocations/pool_mr/10000/1024        6.04 ms         6.04 ms          109
BM_RandomAllocations/pool_mr/10000/4096        5.51 ms         5.51 ms          106
BM_RandomAllocations/pool_mr/100000/1         10648 ms        10645 ms            1
BM_RandomAllocations/pool_mr/100000/4          3520 ms         3519 ms            1
BM_RandomAllocations/pool_mr/100000/64          170 ms          170 ms            4
BM_RandomAllocations/pool_mr/100000/256        76.5 ms         76.5 ms            9
BM_RandomAllocations/pool_mr/100000/1024       59.0 ms         59.0 ms           11
BM_RandomAllocations/pool_mr/100000/4096       54.6 ms         54.5 ms           10

After:

-----------------------------------------------------------------------------------
Benchmark                                         Time             CPU   Iterations
-----------------------------------------------------------------------------------
BM_RandomAllocations/pool_mr/1000/1           0.621 ms        0.621 ms         1116
BM_RandomAllocations/pool_mr/1000/4           0.642 ms        0.642 ms         1079
BM_RandomAllocations/pool_mr/1000/64          0.677 ms        0.677 ms          952
BM_RandomAllocations/pool_mr/1000/256         0.585 ms        0.585 ms         1094
BM_RandomAllocations/pool_mr/1000/1024        0.487 ms        0.487 ms         1284
BM_RandomAllocations/pool_mr/1000/4096        0.458 ms        0.458 ms         1229
BM_RandomAllocations/pool_mr/10000/1           46.2 ms         46.2 ms           15
BM_RandomAllocations/pool_mr/10000/4           49.8 ms         49.8 ms           14
BM_RandomAllocations/pool_mr/10000/64          11.2 ms         11.2 ms           61
BM_RandomAllocations/pool_mr/10000/256         6.29 ms         6.28 ms          102
BM_RandomAllocations/pool_mr/10000/1024        4.91 ms         4.91 ms          128
BM_RandomAllocations/pool_mr/10000/4096        4.61 ms         4.61 ms          119
BM_RandomAllocations/pool_mr/100000/1          7372 ms         7370 ms            1
BM_RandomAllocations/pool_mr/100000/4          2468 ms         2468 ms            1
BM_RandomAllocations/pool_mr/100000/64          115 ms          115 ms            6
BM_RandomAllocations/pool_mr/100000/256        63.8 ms         63.8 ms           10
BM_RandomAllocations/pool_mr/100000/1024       49.7 ms         49.7 ms           13
BM_RandomAllocations/pool_mr/100000/4096       47.2 ms         47.2 ms           12

@harrism harrism added 3 - Ready for review Ready for review by team non-breaking Non-breaking change improvement Improvement / enhancement to an existing function labels Feb 15, 2021
@harrism harrism self-assigned this Feb 15, 2021
@harrism harrism requested a review from a team as a code owner February 15, 2021 22:52
@harrism harrism added this to PR-WIP in v0.19 Release via automation Feb 15, 2021
@github-actions github-actions bot added the cpp Pertains to C++ code label Feb 15, 2021
@harrism harrism changed the title Tracking allocated blocks in pool disabled by default pool_memory_resource optimization: disable tracking allocated blocks by default Feb 15, 2021
@harrism harrism changed the title pool_memory_resource optimization: disable tracking allocated blocks by default Optimize pool_memory_resource to disable tracking allocated blocks by default Feb 15, 2021
@harrism harrism moved this from PR-WIP to PR-Needs review in v0.19 Release Feb 15, 2021
@harrism harrism changed the title Optimize pool_memory_resource to disable tracking allocated blocks by default pool_memory_resource optimization: disable tracking allocated blocks by default Feb 16, 2021
v0.19 Release automation moved this from PR-Needs review to PR-Reviewer approved Feb 16, 2021
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harrism commented Feb 16, 2021

@gpucibot merge

@rapids-bot rapids-bot bot merged commit 0add908 into rapidsai:branch-0.19 Feb 16, 2021
v0.19 Release automation moved this from PR-Reviewer approved to Done Feb 16, 2021
rapids-bot bot pushed a commit that referenced this pull request Mar 17, 2021
… by default (#732)

This is done similarly to #702.

Previously `arena_memory_resource` maintained a set of allocated blocks, but this was only used for reporting/debugging purposes. Maintaining this set requires a `set::find` at every deallocation, which can get expensive when there are many allocated blocks. This PR moves the tracking behind a default-undefined preprocessor flag. This results in some speedup in the random allocations benchmark for `arena_memory_resource`. Tracking can be enabled by defining `RMM_POOL_TRACK_ALLOCATIONS`.

This should also fix the Spark small shuffle buffer issue: NVIDIA/spark-rapids#1711

Before:
```console
------------------------------------------------------------------------------------
Benchmark                                          Time             CPU   Iterations
------------------------------------------------------------------------------------
BM_RandomAllocations/arena_mr/1000/1            1.36 ms         1.36 ms          457
BM_RandomAllocations/arena_mr/1000/4            1.21 ms         1.21 ms          517
BM_RandomAllocations/arena_mr/1000/64           1.22 ms         1.22 ms          496
BM_RandomAllocations/arena_mr/1000/256          1.08 ms         1.07 ms          535
BM_RandomAllocations/arena_mr/1000/1024        0.949 ms        0.948 ms          583
BM_RandomAllocations/arena_mr/1000/4096        0.853 ms        0.848 ms          680
BM_RandomAllocations/arena_mr/10000/1           98.7 ms         98.3 ms            8
BM_RandomAllocations/arena_mr/10000/4           65.4 ms         65.4 ms            9
BM_RandomAllocations/arena_mr/10000/64          16.6 ms         16.5 ms           38
BM_RandomAllocations/arena_mr/10000/256         11.2 ms         11.2 ms           48
BM_RandomAllocations/arena_mr/10000/1024        9.45 ms         9.44 ms           62
BM_RandomAllocations/arena_mr/10000/4096        9.24 ms         9.20 ms           59
BM_RandomAllocations/arena_mr/100000/1          7536 ms         7536 ms            1
BM_RandomAllocations/arena_mr/100000/4          3002 ms         3002 ms            1
BM_RandomAllocations/arena_mr/100000/64          170 ms          170 ms            3
BM_RandomAllocations/arena_mr/100000/256         107 ms          107 ms            7
BM_RandomAllocations/arena_mr/100000/1024       96.0 ms         95.7 ms            6
BM_RandomAllocations/arena_mr/100000/4096       86.7 ms         86.7 ms            6
```

After:
```console
------------------------------------------------------------------------------------
Benchmark                                          Time             CPU   Iterations
------------------------------------------------------------------------------------
BM_RandomAllocations/arena_mr/1000/1            1.20 ms         1.20 ms          519
BM_RandomAllocations/arena_mr/1000/4            1.08 ms         1.08 ms          588
BM_RandomAllocations/arena_mr/1000/64           1.11 ms         1.11 ms          552
BM_RandomAllocations/arena_mr/1000/256         0.957 ms        0.957 ms          611
BM_RandomAllocations/arena_mr/1000/1024        0.857 ms        0.857 ms          687
BM_RandomAllocations/arena_mr/1000/4096        0.795 ms        0.793 ms          724
BM_RandomAllocations/arena_mr/10000/1           73.0 ms         73.0 ms           10
BM_RandomAllocations/arena_mr/10000/4           45.7 ms         45.7 ms           14
BM_RandomAllocations/arena_mr/10000/64          14.4 ms         14.4 ms           40
BM_RandomAllocations/arena_mr/10000/256         9.87 ms         9.82 ms           60
BM_RandomAllocations/arena_mr/10000/1024        8.72 ms         8.72 ms           69
BM_RandomAllocations/arena_mr/10000/4096        7.32 ms         7.30 ms           85
BM_RandomAllocations/arena_mr/100000/1          6384 ms         6384 ms            1
BM_RandomAllocations/arena_mr/100000/4          2480 ms         2480 ms            1
BM_RandomAllocations/arena_mr/100000/64          147 ms          147 ms            5
BM_RandomAllocations/arena_mr/100000/256         103 ms          103 ms            7
BM_RandomAllocations/arena_mr/100000/1024       78.1 ms         78.1 ms            9
BM_RandomAllocations/arena_mr/100000/4096       72.3 ms         72.3 ms            9
```

@abellina

Authors:
  - Rong Ou (@rongou)

Approvers:
  - Mark Harris (@harrism)
  - Conor Hoekstra (@codereport)

URL: #732
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