Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

What are the plans for developmet of RekMOD? #22

Open
PLynx01 opened this issue Sep 12, 2021 · 2 comments
Open

What are the plans for developmet of RekMOD? #22

PLynx01 opened this issue Sep 12, 2021 · 2 comments

Comments

@PLynx01
Copy link

PLynx01 commented Sep 12, 2021

I would like to contribute to this mod, so I need to know what are the planned features. Do you stick to original Civ 5 or do you plan to add something new, for example future era technologies?

@ravignir
Copy link
Owner

Rekmod is based on civilization 5 lekmod, so basically this:
https://docs.google.com/document/d/18tsjg2C1wKA7I41GktDRr6R83eUrhn4FHi9EUEtpKvI/edit?usp=sharing

@EmperorPinguin
Copy link
Contributor

Hello ravignir,

I do not know if this is the right place place for a question, but I found your mod inspiring and I have made a mod myself (called "3th and 4th Unique Component"), for which I used images from the Images file of your RekMOD. Is this okay? I assume I can do that as it is all free and open source, but I am not very familiar with copyright laws. If not (you can look up my mod on its Github page), please let me know.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants