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surf.cfg
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surf.cfg
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// general
host_players_show 2
sv_alltalk 1
mp_halftime 0
mp_autoteambalance 0
mp_humanteam any
mp_free_armor 1
mp_ignore_round_win_conditions 1
mp_limitteams 0
mp_playerid 0
mp_spectators_max 32
sv_alltalk 1
sv_deadtalk 1
sv_full_alltalk 1
sv_max_queries_sec 6
sv_pure 0
sv_cheats 0
sv_infinite_ammo 2
weapon_reticle_knife_show 1
mp_afterroundmoney 0
sv_ignoregrenaderadio 1
mp_timelimit 60
mp_warmuptime 0
mp_buytime 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_give_player_c4 0
mp_warmuptime 0
mp_warmup_end
mp_round_restart_delay 0
mp_roundtime 60
mp_roundtime_hostage 60
mp_roundtime_defuse 60
mp_buytime 0
mp_freezetime 0
//movement
sv_accelerate 10
sv_accelerate_use_weapon_speed 0
sv_airaccelerate 150
sv_air_max_wishspeed 30.0
sv_enablebunnyhopping 1
sv_autobunnyhopping 1
sv_friction 5.2
sv_gravity 800.0
sv_jump_impulse 301.993377
sv_ladder_scale_speed 1.0
sv_ledge_mantle_helper 0.0
sv_maxspeed 320.0
sv_maxvelocity 9000
sv_staminajumpcost 0.0
sv_staminalandcost 0.0
sv_staminamax 0.0
sv_staminarecoveryrate 0.0
sv_standable_normal 0.7
sv_timebetweenducks 0.0
sv_walkable_normal 0.7
sv_wateraccelerate 10.0
sv_water_movespeed_multiplier 0.8
sv_water_swim_mode 0.0
sv_weapon_encumbrance_per_item 0.0
sv_weapon_encumbrance_scale 0.0
// cash
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
//disable dmg and collision
mp_solid_teammates 0
mp_friendlyfire 0
mp_damage_headshot_only 1
mp_damage_scale_ct_head 0.0
mp_damage_scale_t_head 0.0
mp_damage_scale_ct_body 0.0
mp_damage_scale_t_body 0.0
sv_falldamage_scale 0
sv_regeneration_force_on 1
mp_respawn_on_death_ct 1
mp_respawn_on_death_t 1