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feature: add Android unit tests (#2201)
* Add Android tests * Deploy Android unit tests in solution * Fix memory leak in PocoObservableForPropertyTests amd make tests more robust
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Any raw assets you want to be deployed with your application can be placed in | ||
this directory (and child directories) and given a Build Action of "AndroidAsset". | ||
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These files will be deployed with your package and will be accessible using Android's | ||
AssetManager, like this: | ||
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public class ReadAsset : Activity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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InputStream input = Assets.Open ("my_asset.txt"); | ||
} | ||
} | ||
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Additionally, some Android functions will automatically load asset files: | ||
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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{ | ||
"diagnosticMessages": true, | ||
"longRunningTestSeconds": 30, | ||
"methodDisplay": "classAndMethod" | ||
} |
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// Copyright (c) 2019 .NET Foundation and Contributors. All rights reserved. | ||
// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
// See the LICENSE file in the project root for full license information. | ||
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using System; | ||
using System.Reflection; | ||
using Android.App; | ||
using Android.Content; | ||
using Android.Runtime; | ||
using Android.Views; | ||
using Android.Widget; | ||
using Android.OS; | ||
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using Xunit.Sdk; | ||
using Xunit.Runners.UI; | ||
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namespace Splat.Android.Tests | ||
{ | ||
/// <summary> | ||
/// Unit Test Runner Activity. | ||
/// </summary> | ||
// ReSharper disable UnusedMember.Global | ||
[Activity(Label = "xUnit Android Runner", MainLauncher = true, Theme = "@android:style/Theme.Material.Light")] | ||
public class MainActivity : RunnerActivity | ||
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// ReSharper restore UnusedMember.Global | ||
{ | ||
/// <inheritdoc/> | ||
protected override void OnCreate(Bundle bundle) | ||
{ | ||
Locator.CurrentMutable.RegisterPlatformBitmapLoader(); | ||
AddExecutionAssembly(typeof(ExtensibilityPointFactory).Assembly); | ||
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AddTestAssembly(typeof(ReactiveUI.Tests.RxAppTest).Assembly); | ||
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// you cannot add more assemblies once calling base | ||
base.OnCreate(bundle); | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="ReactiveUI.Android.Tests" android:versionCode="1" android:versionName="1.0" android:installLocation="preferExternal"> | ||
<uses-sdk android:minSdkVersion="19" android:targetSdkVersion="28" /> | ||
<application android:label="Splat.Android.Tests" android:icon="@drawable/Icon"></application> | ||
</manifest> |
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// Copyright (c) 2019 .NET Foundation and Contributors. All rights reserved. | ||
// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
// See the LICENSE file in the project root for full license information. | ||
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("ReactiveUI.Android.Tests")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("ReactiveUI.Android.Tests")] | ||
[assembly: AssemblyCopyright("Copyright © 2019")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
[assembly: ComVisible(false)] |
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src/ReactiveUI.Android.Tests/ReactiveUI.Android.Tests.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>8.0.30703</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{CBF8E93D-A2EA-4692-8087-B3655A35B0C0}</ProjectGuid> | ||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||
<TemplateGuid>{122416d6-6b49-4ee2-a1e8-b825f31c79fe}</TemplateGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>ReactiveUI.Android.Tests</RootNamespace> | ||
<AssemblyName>ReactiveUI.Android.Tests</AssemblyName> | ||
<FileAlignment>512</FileAlignment> | ||
<AndroidApplication>True</AndroidApplication> | ||
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile> | ||
<AndroidResgenClass>Resource</AndroidResgenClass> | ||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies> | ||
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk> | ||
<TargetFrameworkVersion>v9.0</TargetFrameworkVersion> | ||
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest> | ||
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix> | ||
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix> | ||
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent> | ||
<AndroidUseAapt2>true</AndroidUseAapt2> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>True</DebugSymbols> | ||
<DebugType>Full</DebugType> | ||
<Optimize>False</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime> | ||
<AndroidLinkMode>None</AndroidLinkMode> | ||
<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugSymbols>True</DebugSymbols> | ||
<DebugType>PdbOnly</DebugType> | ||
<Optimize>True</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AndroidManagedSymbols>true</AndroidManagedSymbols> | ||
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime> | ||
<AndroidLinkMode>SdkOnly</AndroidLinkMode> | ||
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="Mono.Android" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="MainActivity.cs" /> | ||
<Compile Include="Resources\Resource.designer.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<AdditionalFiles Include="..\stylecop.json"> | ||
<Link>stylecop.json</Link> | ||
</AdditionalFiles> | ||
<None Include="Resources\AboutResources.txt" /> | ||
<None Include="Properties\AndroidManifest.xml" /> | ||
<None Include="Assets\AboutAssets.txt" /> | ||
<AndroidAsset Include="Assets\xunit.runner.json" /> | ||
<AndroidResource Include="Resources\layout\Main.axml" /> | ||
<AndroidResource Include="Resources\values\Strings.xml" /> | ||
<AndroidResource Include="Resources\drawable\Icon.png" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<PackageReference Include="xunit.runner.devices"> | ||
<Version>2.*</Version> | ||
</PackageReference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\ReactiveUI.Tests\ReactiveUI.Tests.csproj"> | ||
<Project>{2ade0a50-5012-4341-8f4f-97597c2d6920}</Project> | ||
<Name>ReactiveUI.Tests</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\ReactiveUI\ReactiveUI.csproj"> | ||
<Project>{464cb812-f99f-401b-be4c-e8f0515cd19d}</Project> | ||
<Name>ReactiveUI</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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Images, layout descriptions, binary blobs and string dictionaries can be included | ||
in your application as resource files. Various Android APIs are designed to | ||
operate on the resource IDs instead of dealing with images, strings or binary blobs | ||
directly. | ||
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For example, a sample Android app that contains a user interface layout (main.xml), | ||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) | ||
would keep its resources in the "Resources" directory of the application: | ||
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Resources/ | ||
drawable/ | ||
icon.png | ||
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layout/ | ||
main.xml | ||
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values/ | ||
strings.xml | ||
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In order to get the build system to recognize Android resources, set the build action to | ||
"AndroidResource". The native Android APIs do not operate directly with filenames, but | ||
instead operate on resource IDs. When you compile an Android application that uses resources, | ||
the build system will package the resources for distribution and generate a class called "R" | ||
(this is an Android convention) that contains the tokens for each one of the resources | ||
included. For example, for the above Resources layout, this is what the R class would expose: | ||
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public class R { | ||
public class drawable { | ||
public const int icon = 0x123; | ||
} | ||
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public class layout { | ||
public const int main = 0x456; | ||
} | ||
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public class strings { | ||
public const int first_string = 0xabc; | ||
public const int second_string = 0xbcd; | ||
} | ||
} | ||
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You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main | ||
to reference the layout/main.xml file, or R.strings.first_string to reference the first | ||
string in the dictionary file values/strings.xml. |
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<?xml version="1.0" encoding="utf-8"?> | ||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" | ||
android:orientation="vertical" | ||
android:layout_width="fill_parent" | ||
android:layout_height="fill_parent" | ||
> | ||
<Button | ||
android:id="@+id/MyButton" | ||
android:layout_width="fill_parent" | ||
android:layout_height="wrap_content" | ||
android:text="@string/Hello" | ||
/> | ||
</LinearLayout> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<resources> | ||
<string name="Hello">Hello World, Click Me!</string> | ||
<string name="ApplicationName">ReactiveUI.Android.Tests</string> | ||
</resources> |
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