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[Bug]: Unity export to iOS, fail to archive #2699
Comments
Can you give us some more details about what exactly is going on - error messages or steps to reproduce? |
Hi @Zen12, Thank you for this report. I've just tried to reproduce this but couldn't. My archives end up being successful. Can you provide more information about what you are doing? In comparison, here is my setup: The game I used to export: I did not change anything in Xcode other than signing. Versions: How do you integrate Realm into Unity? |
Yes, sure, I will try to reproduce on a sample project and give detailed steps. |
I tested the sample it works OK. I realise that I was using an old version of the plugin (10.2.1). After updating to the new version it works OK. |
What happened?
Hi,
Exported to Xcode, and it fail to archive.
Something to do with setting realm-wrappers.framework .
I checked the PlayerSettings for simulator or device. It gives true in 'device' and false on 'simulator'.
Debug.Log(PlayerSettings.iOS.sdkVersion == iOSSdkVersion.DeviceSDK);
Debug.Log(PlayerSettings.iOS.sdkVersion == iOSSdkVersion.SimulatorSDK);
Not sure why it thinks that it's a simulator.
Repro steps
Export To iOS (from Unity) -> In XCode archive.
Version
10.6.0
What SDK flavour are you using?
MongoDB Realm (i.e. Sync, auth, functions)
What type of application is this?
Unity
Client OS and version
macOS
Code snippets
No response
Stacktrace of the exception/crash you're getting
Relevant log output
No response
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