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Engine always panics when using sudden-death time control #1
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Thank you, Mike. Sudden death tc is currently not supported. I will need to add new time management mechanism for finite time controls. |
Thank you. Overall it's a pretty good, stable engine. I've been running games with it through the night to see if it would be a good engine to test my own engine against. I did find just one other issue in that testing. In the following game, FoxSEE tries to castle queen-side after already having castled king-side.
Thanks. |
Wow, I really appreciate this finding, Mike! I have ran some "black-box" testing matches but have not looked into the PGNs to see if there is any errors. I will create a patch for this now. |
Resolved. Thanks again! |
Just wanted to let you know that it looks like the engine always panics when using sudden-death time control. I first tried with release version 1.2.3, then tried with v1.3.1 from the master branch. Below is the output when running the debug target with
RUST_BACKTRACE=1
and entering the UCI commands by hand.Thanks.
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