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When you import a model using Normalize, there is a potential for a weird thing in Blender.
What happens is no matter what you do, a bone's location can't change (moving/constraints/drivers/etc), and the solution isn't obvious
In order to fix it, you have to go into edit mode, then Alt+P > Clear Parent, to disable the Connected property of the bone.
When a bone has the use_connected property, it locks it to it's parent. Thing is, if the bone doesn't have a parent, it locks to nothing.
I would think Blender would notice it doesn't have a parent and move on but that's not the case.
note: I was specifically using version 1.5 from Sept, 24, 2018. (https://sfmlab.com/item/3113/changelog)
It doesn't happen on the latest version of the model.
When you import a model using Normalize, there is a potential for a weird thing in Blender.
What happens is no matter what you do, a bone's location can't change (moving/constraints/drivers/etc), and the solution isn't obvious
In order to fix it, you have to go into edit mode, then Alt+P > Clear Parent, to disable the Connected property of the bone.
When a bone has the use_connected property, it locks it to it's parent. Thing is, if the bone doesn't have a parent, it locks to nothing.
I would think Blender would notice it doesn't have a parent and move on but that's not the case.
This is the model I found this on:
https://sfmlab.com/item/3113/
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