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Anytime I import any .mdl and use the import textures option this error throws and the textures are just solid colours. I'm using the most recent version of Blender (as of 13 Aug 20) and most recent version of your SourceIO. Models I've tried it on are some Portal 2 ones. Is there a specific order you should import stuff into Blender?
(Textures/Materials first, then model? Or should the "import textures" checkbox when importing the model do it all?)
The text was updated successfully, but these errors were encountered:
The best determination I could make is the NoneType error is thrown because the backwalk_file_resolver() in path_utilities.py is being called to find the materials in a nonexistant folder, as it's trying to refer to ~//mat.vmt , which is what the .mdl file explicitly states, however the actual directory is the ~/materials//mat.vmt location, as all materials are in the ~/materials/ directory so it's sort of assumed to be implied, I believe.
Anytime I import any .mdl and use the import textures option this error throws and the textures are just solid colours. I'm using the most recent version of Blender (as of 13 Aug 20) and most recent version of your SourceIO. Models I've tried it on are some Portal 2 ones. Is there a specific order you should import stuff into Blender?
(Textures/Materials first, then model? Or should the "import textures" checkbox when importing the model do it all?)
The text was updated successfully, but these errors were encountered: