Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Build with CMake #92

Closed
Kautenja opened this issue May 9, 2023 · 3 comments
Closed

Build with CMake #92

Kautenja opened this issue May 9, 2023 · 3 comments

Comments

@Kautenja
Copy link

Kautenja commented May 9, 2023

Has anybody considered/attempted using CMake as a build system for this project? All the Xcode and VSCode stuff seems majorly bloated and redundant

@soulfresh
Copy link

If you're interested, I created this: https://github.com/soulfresh/ffgl-playground

I'm the only person using it and the API/setup is not stable as I'm still working on it. I'm also not well versed in CMake so YMMV. I have some fixes that I can push which will get it working correctly on Windows. I can do that this week.

Feedback/PRs from more experienced CMake developers welcome and appreciated.

@soulfresh
Copy link

If you're interested, I just pushed the updates to get my CMake builds working on Windows.

@Kautenja
Copy link
Author

Thanks for sharing! This was definitely more along the lines of what I was looking for. However, I found it more flexible for my purposes to develop a discrete piece of software and use Syphon/Spout to share feeds to resolume when desired. Closing issue as there does appear to be support for this feature in @soulfresh's repository.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants