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Build with CMake #92
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If you're interested, I created this: https://github.com/soulfresh/ffgl-playground I'm the only person using it and the API/setup is not stable as I'm still working on it. I'm also not well versed in CMake so YMMV. I have some fixes that I can push which will get it working correctly on Windows. I can do that this week. Feedback/PRs from more experienced CMake developers welcome and appreciated. |
If you're interested, I just pushed the updates to get my CMake builds working on Windows. |
Thanks for sharing! This was definitely more along the lines of what I was looking for. However, I found it more flexible for my purposes to develop a discrete piece of software and use Syphon/Spout to share feeds to resolume when desired. Closing issue as there does appear to be support for this feature in @soulfresh's repository. |
Has anybody considered/attempted using CMake as a build system for this project? All the Xcode and VSCode stuff seems majorly bloated and redundant
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