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🕹️ A retro style zombies shooter with cool isometric pixel art for Windows, MacOS and Linux
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README.md

Zombusters: Enhanced Edition

An action-packed 3rd person game for Windows

zombusters-v1

It will let you sticked on your seat until the end. Its 2D graphics and isometric view make it a different specie in its genre. You will have to face a horde of Zombies that try to get you down with the help of various weapons/power ups and different moving styles.


Features | Download | A bit of history | Roadmap | Who Made This | Bugs and Feedback | Licensing



Features

  • Cool Weapons and Power-Ups
  • Leaderboards
  • Cool Indie Original Soundtrack (12 Tracks)
  • 10 Different Maps
  • 4 Playable Characters
  • Input: Keyboard&Mouse and Gamepad (Xbox360)
  • Cool Pixel Art graphics


Download

You can download it on itch.io here: https://retrowax.itch.io/zombusters

NOTE: If you want to play the original version that was published to the Windows Store you can download the commercial version released (v1.0.0) for PC Windows for free here.

Requirements

If you want to build this project, this is what you are going to need:

  • Visual Studio Community 2019 (Visual C#)
  • Monogame 3.6

A bit of history

Zombusters Trailer

This game started its development by the end of 2010 as a personal project that quickly escalated to a commercial project. It was published for the Xbox360 on November 5th of 2011. The next steps were the windows phone port release and finally the PC for the windows store and Desura on July 2014. After that the game was something like abandoned until now, it's been almost 10 years of the first release on Xbox360 so we though that would be cool to revive this project and make it open-source.

The code released is not the original (that included all the code for other platforms), it's a modification that aim to be released for PC.

Roadmap

We would like to make an special version that enhances it; and publish it sometime into itch.io. There is a lot of work to do:

  • Automate builds and package generation. (CI) ✔️
  • Refactor and Clean code. Apply SOLID principles at least.
  • Update to latest version of Monogame.
  • Improve controls.
  • Improve scenes, remove blocking spots.
  • Add more weapons and balance them.
  • Add more Power-Ups.
  • Improve Leaderboards.

(✔️ all marked with this symbol are "done / completed")

Who made this

Ferran Pons
Ferran Pons

Hi! I'm Ferran Pons; a Senior Android Developer that works for Adevinta Spain developing the Milanuncios application. With almost 15 years of experience as a programmer, my experience covers a lot of different kind of applications, from web app development to the desktop, mobile apps and videogames. I've participated in some blockbuster games such as Burnout Paradise, DeadSpace and the Skate franchise. Also I've tried to start up my own indie videogame studio, labeled "Retrowax Games" with which I've made this game that it's published for the Xbox360 and Windows Phone and PC Windows.

Bugs and Feedback

For bugs, questions and discussions please use the Github Issues.

Licensing

Assets

All art assets (art, music and sound) are distributed under the Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Code

Copyright 2019 Ferran Pons

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

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