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Implements onLeaves, checks for Feral hero leaving
When played, has only one (or no) abilities so user choice clears immediately
Implements giveBonus
Has to stay in Play (Channeling)
Moment’s Peace
Add card to Effects list and to discard; having two copies of the card should be fine
Implements a couple of hooks not yet created that get checked on getAllActiveCards stuff
On start of turn, needs a property that tells game to remove from active Effects (forget card)
Stalking Tiger
Needs giveBonus/removeBonus from Feral hero for the invisible status
Implements StealthWhenAttacking
It would be helpful if we had a card implementation guide to go wider with card development. From my notes:
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