Z moves inherit priority of their base move when they shouldn't #3686
Labels
bug
Bug
category: battle-mechanic
Pertains to battle mechanics
status: unconfirmed
This bug has not been reproduced yet
Description
Title is self explanatory, it is because in src/battle_main.c GetChosenMovePriority and GetMovePriority don't check the zmove structure in the BattleStruct.
It causes a z-sucker punch to have priority, and a dazzling target to stop said move.
Version
1.6.2 (Default)
Upcoming Version
No response
Discord contact info
No response
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