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Z moves inherit priority of their base move when they shouldn't #3686

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kleeenexfeu opened this issue Dec 11, 2023 · 0 comments · Fixed by #3690
Closed

Z moves inherit priority of their base move when they shouldn't #3686

kleeenexfeu opened this issue Dec 11, 2023 · 0 comments · Fixed by #3690
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bug Bug category: battle-mechanic Pertains to battle mechanics status: unconfirmed This bug has not been reproduced yet

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@kleeenexfeu
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Description

Title is self explanatory, it is because in src/battle_main.c GetChosenMovePriority and GetMovePriority don't check the zmove structure in the BattleStruct.
It causes a z-sucker punch to have priority, and a dazzling target to stop said move.

Version

1.6.2 (Default)

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@kleeenexfeu kleeenexfeu added bug Bug category: battle-mechanic Pertains to battle mechanics status: unconfirmed This bug has not been reproduced yet labels Dec 11, 2023
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Labels
bug Bug category: battle-mechanic Pertains to battle mechanics status: unconfirmed This bug has not been reproduced yet
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