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Sync with master #18

Merged
merged 124 commits into from
Dec 10, 2019
Merged

Sync with master #18

merged 124 commits into from
Dec 10, 2019

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rh101
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@rh101 rh101 commented Dec 10, 2019

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coulsonwang and others added 30 commits October 8, 2019 15:06
needs an integer position
modify the item relative position to avoid inappropriate operation.
* fix triangle batch
since it would be too expensive to check the uniforms, simplify enable batching for built-in program.

* enable user update the materialID
need resize depth and stencil attachment texture as well.
* fix ProgramState and Program performance

* fix review

* fix

* add autorelease
* sync #20007 to v4

* Fixing a bug in Node::enumerateChildren (#20045)

This patch fixes an issue that if both // (recursive enumeration)
and .. (starting from parent node) are specified,
Node::enumerateChildren does not honor the latter and starts searching
from current node rather than parent node.
* remove redundant copy constructor and destructor
- Build using C++17 by default.
- Simplified customization of Xcode project via cmake.
- Add documentation to demonstrate how to use the customization.

- NOTE: I believe we could compile with bitcode enabled if the box2d
        library was compiled using bitcode.
* update changelog

* update release note

* update version
* fix issue: TextField can not receive characters(non number or english… (#20209)
coulsonwang and others added 29 commits November 18, 2019 15:04
When part of scissorRect is out of render target viewport, it crash on mac.
Error message like this: -[MTLDebugRenderCommandEncoder setScissorRect:]:2703: failed assertion `(rect.y(568) + rect.height(447))(1015) must be <= render pass height(1000)'
* support load asset in internal storage or sdcard

* fix crash when fullPath.size() == 0
* fix AudioEngine maybe crash on android

I receive many crash about std::base_string in bugly(tencent) crash report, i can't prove those crash is relate with this, but when after  fix, i never receive again. so i think there maybe some situation will cause crash.

* type of 'filePath' change to std::string
'sysEdit' y position is relate with frame height, not the viewport height. When in FIXED_WIDTH mode, if frame height is bigger than viewport height, it will got error y position.
* fix incorrect hash structure for RenderPipeline
removed old URLs I could not fine, replaced 404 with new URLS
@rh101 rh101 merged commit 310d717 into rh101:v4 Dec 10, 2019
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