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runtime for godot engine as it support c++ ? #122

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GameDevBhavesh opened this issue Nov 18, 2021 · 1 comment
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runtime for godot engine as it support c++ ? #122

GameDevBhavesh opened this issue Nov 18, 2021 · 1 comment

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@GameDevBhavesh
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@luigi-rosso
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There has been interest here, and I think with Godot 4 it would be more feasible as Rive requires low level renderer access in order to draw vector graphics, however this is not currently on the roadmap. We have some examples in the low level rendering branch of how to set Rive up with OpenGL.

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