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StdAfx.h
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StdAfx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define _WIN32_IE 0x0401
#define _WIN32_WINDOWS 0x0401
#define IDD_COMDLG32 100
#include <windows.h>
#include <winuser.h>
#include <mmsystem.h>
#include <OpenGL\gl.h>
#include <OpenGL\glu.h>
#include <OpenGL\glaux.h>
#include <OpenGL\glext.h>
#include <OpenGL\wglext.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <direct.h>
#include <commctrl.h>
#include <shlwapi.h>
#include <shlobj.h>
#include <commdlg.h>
#include <SCFMathematics.h>
using namespace SCFMathematics;
#include "Resource.h"
#define DEFAULT_FONT_SIZE 16
// reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)