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There are lots of dynamic allocations, say in gamecontrol.cc. These should just be direct members; any that can't be direct members should use smart pointers. Look for other similar issues as well.
The text was updated successfully, but these errors were encountered:
There are lots of dynamic allocations, say in gamecontrol.cc. These should just be direct members; any that can't be direct members should use smart pointers. Look for other similar issues as well.
The text was updated successfully, but these errors were encountered: