Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

C++ refactoring roadmap #155

Closed
9 tasks done
diegoferigo opened this issue Mar 5, 2020 · 1 comment
Closed
9 tasks done

C++ refactoring roadmap #155

diegoferigo opened this issue Mar 5, 2020 · 1 comment

Comments

@diegoferigo
Copy link
Member

diegoferigo commented Mar 5, 2020

In issue #95 I proposed a new way to communicate with Ignition Gazebo. The current architecture of the bindings (mainly GazeboWrapper and IgnitionRobot classes) have been developed over time after many attempts to find a working solution. Though, they are not optimal and now that we have a deeper knowledge of the Ignition Gazebo architecture maybe we can do better.

In the past few days I prototyped new classes inspired by upstream resources such as ignition::gazebo::Model. I like the initial result, and I would like to move this idea forward.

This task is not trivial. However, is mainly a copy-and-paste of existing code, in other words, a refactoring. Here below a recap of the planned activities:

cc @traversaro @paolo-viceconte @raffaello-camoriano

@diegoferigo
Copy link
Member Author

Closed via #185

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant